Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+1 -1
View File
@@ -390,7 +390,7 @@
to_chat(user, SPAN_WARNING("There are no seeds in \the [attacking_item.name]."))
return
else if(attacking_item.iswrench())
playsound(loc, attacking_item.usesound, 50, 1)
attacking_item.play_tool_sound(get_turf(src), 50)
anchored = !anchored
to_chat(user, SPAN_NOTICE("You [anchored ? "wrench" : "unwrench"] \the [src]."))
+1 -1
View File
@@ -591,7 +591,7 @@
if(locate(/obj/machinery/atmospherics/portables_connector/) in loc)
return ..()
playsound(loc, attacking_item.usesound, 50, 1)
attacking_item.play_tool_sound(get_turf(src), 50)
anchored = !anchored
to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].")