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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -390,7 +390,7 @@
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to_chat(user, SPAN_WARNING("There are no seeds in \the [attacking_item.name]."))
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return
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else if(attacking_item.iswrench())
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playsound(loc, attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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anchored = !anchored
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to_chat(user, SPAN_NOTICE("You [anchored ? "wrench" : "unwrench"] \the [src]."))
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@@ -591,7 +591,7 @@
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if(locate(/obj/machinery/atmospherics/portables_connector/) in loc)
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return ..()
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playsound(loc, attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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anchored = !anchored
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to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].")
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