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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -248,7 +248,7 @@
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return TRUE
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else if(attacking_item.iswrench() && can_anchor)
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playsound(src.loc, attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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anchored = !anchored
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if(anchored)
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on_anchored()
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@@ -258,7 +258,7 @@
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return TRUE
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else if(attacking_item.iscrowbar())
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playsound(get_turf(src), attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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opened = !opened
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to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] \the [src].</span>")
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update_icon()
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