Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 21:40:36 +01:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
@@ -248,7 +248,7 @@
return TRUE
else if(attacking_item.iswrench() && can_anchor)
playsound(src.loc, attacking_item.usesound, 50, 1)
attacking_item.play_tool_sound(get_turf(src), 50)
anchored = !anchored
if(anchored)
on_anchored()
@@ -258,7 +258,7 @@
return TRUE
else if(attacking_item.iscrowbar())
playsound(get_turf(src), attacking_item.usesound, 50, 1)
attacking_item.play_tool_sound(get_turf(src), 50)
opened = !opened
to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] \the [src].</span>")
update_icon()