Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+1 -1
View File
@@ -317,7 +317,7 @@
var/mob/abstract/observer/observer = new /mob/abstract/observer(src)
spawning = 1
sound_to(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))
src.stop_sound_channel(CHANNEL_LOBBYMUSIC) // stop the jams for observers
observer.started_as_observer = 1
close_spawn_windows()
@@ -393,7 +393,7 @@ INITIALIZE_IMMEDIATE(/mob/abstract/new_player)
client.autohiss_mode = client.prefs.autohiss_setting
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo)
src.stop_sound_channel(CHANNEL_LOBBYMUSIC) // MAD JAMS cant last forever yo)
if(mind)
mind.active = 0 //we wish to transfer the key manually