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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -317,7 +317,7 @@
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var/mob/abstract/observer/observer = new /mob/abstract/observer(src)
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spawning = 1
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sound_to(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))
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src.stop_sound_channel(CHANNEL_LOBBYMUSIC) // stop the jams for observers
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observer.started_as_observer = 1
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close_spawn_windows()
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@@ -393,7 +393,7 @@ INITIALIZE_IMMEDIATE(/mob/abstract/new_player)
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client.autohiss_mode = client.prefs.autohiss_setting
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo)
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src.stop_sound_channel(CHANNEL_LOBBYMUSIC) // MAD JAMS cant last forever yo)
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if(mind)
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mind.active = 0 //we wish to transfer the key manually
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