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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -105,7 +105,7 @@
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/mob/proc/AIize(move=1)
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if(client)
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jams for AIs)
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src.stop_sound_channel(CHANNEL_LOBBYMUSIC) // stop the jams for AIs)
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//The destination the mob will be spawned at
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var/final_destination = loc
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