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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -123,7 +123,7 @@
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/obj/machinery/ntnet_relay/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.isscrewdriver())
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playsound(get_turf(src), attacking_item.usesound, 50, TRUE)
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attacking_item.play_tool_sound(get_turf(src), 50)
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panel_open = !panel_open
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to_chat(user, SPAN_NOTICE("You [panel_open ? "open" : "close"] the maintenance hatch."))
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return
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@@ -131,7 +131,7 @@
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if(!panel_open)
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to_chat(user, SPAN_WARNING("Open the maintenance panel first."))
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return
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playsound(get_turf(src), attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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to_chat(user, SPAN_NOTICE("You disassemble \the [src]!"))
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for(var/atom/movable/A in component_parts)
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