Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 21:40:36 +01:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
@@ -123,7 +123,7 @@
/obj/machinery/ntnet_relay/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.isscrewdriver())
playsound(get_turf(src), attacking_item.usesound, 50, TRUE)
attacking_item.play_tool_sound(get_turf(src), 50)
panel_open = !panel_open
to_chat(user, SPAN_NOTICE("You [panel_open ? "open" : "close"] the maintenance hatch."))
return
@@ -131,7 +131,7 @@
if(!panel_open)
to_chat(user, SPAN_WARNING("Open the maintenance panel first."))
return
playsound(get_turf(src), attacking_item.usesound, 50, 1)
attacking_item.play_tool_sound(get_turf(src), 50)
to_chat(user, SPAN_NOTICE("You disassemble \the [src]!"))
for(var/atom/movable/A in component_parts)