Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
@@ -43,7 +43,7 @@
/area/exoplanet/grass/play_ambience(var/mob/living/L)
..()
if(L && L.client && (L.client.prefs.sfx_toggles & ASFX_AMBIENCE) && !L.ear_deaf)
L.playsound_to(get_turf(L),sound('sound/ambience/jungle.ogg', repeat = 1, wait = 0, volume = 25, channel = 1))
L.playsound_local(get_turf(L),sound('sound/ambience/jungle.ogg', repeat = 1, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE))
/area/exoplanet/grass/grove
base_turf = /turf/simulated/floor/exoplanet/grass/grove