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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -64,7 +64,7 @@
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icon_state = initial(icon_state)
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updateUsrDialog()
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else if(attacking_item.iswrench())
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playsound(loc, attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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anchored = !anchored
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to_chat(user, "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
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else
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@@ -22,7 +22,7 @@
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return
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else if (attacking_item.iswrench())
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playsound(loc, attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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anchored = !anchored
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user.visible_message(
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SPAN_NOTICE("[anchored ? "\The [user] fastens \the [src] to \the [loc]." : "\The unfastens \the [src] from \the [loc]."]"),
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@@ -129,7 +129,7 @@
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flick("photocopier_notoner", src)
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playsound(loc, 'sound/machines/buzz-two.ogg', 75, 1)
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else if(attacking_item.iswrench())
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playsound(loc, attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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anchored = !anchored
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to_chat(user, SPAN_NOTICE("You [anchored ? "wrench" : "unwrench"] \the [src]."))
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return
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