Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+1 -1
View File
@@ -507,7 +507,7 @@
if(suppressed)
playsound(loc, suppressed_sound, suppressed_volume, vary_fire_sound)
else
playsound(loc, fire_sound, fire_sound_volume, vary_fire_sound, falloff = 0.5, is_global = TRUE)
playsound(loc, fire_sound, fire_sound_volume, vary_fire_sound, falloff_distance = 0.5)
/obj/item/gun/proc/process_point_blank(obj/projectile, mob/user, atom/target)
var/obj/item/projectile/P = projectile