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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -507,7 +507,7 @@
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if(suppressed)
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playsound(loc, suppressed_sound, suppressed_volume, vary_fire_sound)
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else
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playsound(loc, fire_sound, fire_sound_volume, vary_fire_sound, falloff = 0.5, is_global = TRUE)
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playsound(loc, fire_sound, fire_sound_volume, vary_fire_sound, falloff_distance = 0.5)
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/obj/item/gun/proc/process_point_blank(obj/projectile, mob/user, atom/target)
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var/obj/item/projectile/P = projectile
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