Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+1 -1
View File
@@ -95,7 +95,7 @@
else if(attacking_item.iswrench())
anchored = !anchored
to_chat(user, "You [anchored ? "attach" : "detach"] the [src] [anchored ? "to" : "from"] the ground")
playsound(src.loc, attacking_item.usesound, 75, 1)
attacking_item.play_tool_sound(get_turf(src), 75)
if(ui?.user)
ui = SStgui.try_update_ui(user, src, ui)
@@ -84,7 +84,7 @@
user.visible_message(SPAN_NOTICE("[user] removes \the [name] from the grenade casing."),
SPAN_NOTICE("You remove \the [name] from the grenade casing."))
new /obj/item/grenade/chem_grenade/large(get_turf(src))
playsound(loc, attacking_item.usesound, 50, 1)
attacking_item.play_tool_sound(get_turf(src), 50)
update_icon()
if(istype(attacking_item, /obj/item/steelwool))
@@ -33,7 +33,7 @@
atom_flags &= ~ATOM_FLAG_OPEN_CONTAINER
else
atom_flags = ATOM_FLAG_OPEN_CONTAINER
playsound(src, attacking_item.usesound, 70)
attacking_item.play_tool_sound(get_turf(src), 70)
to_chat(user, SPAN_NOTICE("You wrench \the [src]'s fuel cap [(atom_flags & ATOM_FLAG_OPEN_CONTAINER) ? "open" : "closed"]."))
return
else if(attacking_item.iswelder())
+1 -1
View File
@@ -309,7 +309,7 @@
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/attacking_item, mob/user)
if (attacking_item.isscrewdriver())
src.add_fingerprint(user)
playsound(src.loc, attacking_item.usesound, 100, 1)
attacking_item.play_tool_sound(get_turf(src), 100)
if(do_after(user, 20))
if(!src) return
switch (anchored)