Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+3 -3
View File
@@ -92,7 +92,7 @@
if(sound_takeoff)
if(!fuel_check(TRUE)) // Check for fuel, but don't use any.
return
playsound(current_location, sound_takeoff, 25, 20, is_global = TRUE)
playsound(current_location, sound_takeoff, 25, 20)
spawn(warmup_time*10)
if(moving_status == SHUTTLE_IDLE)
return //someone cancelled the launch
@@ -118,7 +118,7 @@
if(sound_takeoff)
if(!fuel_check(TRUE)) // Check for fuel, but don't use any.
return
playsound(current_location, sound_takeoff, 50, 20, is_global = TRUE)
playsound(current_location, sound_takeoff, 50, 20)
spawn(warmup_time*10)
if(moving_status == SHUTTLE_IDLE)
return //someone cancelled the launch
@@ -138,7 +138,7 @@
while (world.time < arrive_time)
if(!fwooshed && (arrive_time - world.time) < 100)
fwooshed = 1
playsound(destination, sound_landing, 50, 20, is_global = TRUE)
playsound(destination, sound_landing, 50, 20)
sleep(5)
if(!attempt_move(destination))
destination.clear_landing_indicators()