Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+1 -1
View File
@@ -195,7 +195,7 @@
..()
to_chat(user, SPAN_NOTICE("You turn on \the [src]\s ignition."))
playsound(src, 'sound/machines/vehicles/button.ogg', 50, FALSE)
playsound_in(src, 'sound/machines/vehicles/start.ogg', 50, FALSE, time = 1 SECOND)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), src, 'sound/machines/vehicles/start.ogg', 50, FALSE), 1 SECONDS)
else
turn_off(user)
update_stats()
+1 -1
View File
@@ -104,7 +104,7 @@
/obj/vehicle/train/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.iswrench())
playsound(loc, attacking_item.usesound, 70, FALSE)
attacking_item.play_tool_sound(get_turf(src), 70)
unattach(user)
return
return ..()