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adds new sounds (the not stupid version) (#6307)
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@@ -117,9 +117,9 @@ mob/living/carbon/proc/handle_hallucinations()
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if(8) sound_to(src, 'sound/machines/windowdoor.ogg')
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if(9)
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//To make it more realistic, I added two gunshots (enough to kill)
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sound_to(src, 'sound/weapons/Gunshot.ogg')
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sound_to(src, 'sound/weapons/gunshot/gunshot1.ogg')
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spawn(rand(10,30))
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sound_to(src, 'sound/weapons/Gunshot.ogg')
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sound_to(src, 'sound/weapons/gunshot/gunshot1.ogg')
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if(10) sound_to(src, 'sound/weapons/smash.ogg')
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if(11)
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//Same as above, but with tasers.
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@@ -129,11 +129,30 @@ mob/living/carbon/proc/handle_hallucinations()
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//Rare audio
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if(12)
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//These sounds are (mostly) taken from Hidden: Source
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var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
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'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
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'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
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'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
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'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
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var/list/creepyasssounds = list(
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'sound/effects/ghost.ogg',
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'sound/effects/ghost2.ogg',
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'sound/effects/Heart Beat.ogg',
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'sound/effects/screech.ogg',
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'sound/hallucinations/behind_you1.ogg',
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'sound/hallucinations/behind_you2.ogg',
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'sound/hallucinations/far_noise.ogg',
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'sound/hallucinations/growl1.ogg',
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'sound/hallucinations/growl2.ogg',
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'sound/hallucinations/growl3.ogg',
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'sound/hallucinations/im_here1.ogg',
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'sound/hallucinations/im_here2.ogg',
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'sound/hallucinations/i_see_you1.ogg',
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'sound/hallucinations/i_see_you2.ogg',
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'sound/hallucinations/look_up1.ogg',
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'sound/hallucinations/look_up2.ogg',
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'sound/hallucinations/over_here1.ogg',
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'sound/hallucinations/over_here2.ogg',
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'sound/hallucinations/over_here3.ogg',
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'sound/hallucinations/turn_around1.ogg',
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'sound/hallucinations/turn_around2.ogg',
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'sound/hallucinations/veryfar_noise.ogg',
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'sound/hallucinations/wail.ogg')
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sound_to(src, pick(creepyasssounds))
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if(66 to 70)
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//Flashes of danger
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