Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.

This commit is contained in:
SkyMarshal
2012-01-20 12:53:29 -07:00
parent df354af1f3
commit 1bf1d5db1f
28 changed files with 375 additions and 59 deletions

View File

@@ -694,10 +694,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_if_possible(pda, M.slot_r_store)
var/obj/item/weapon/clipboard/G = new(M)
G.pen = new /obj/item/weapon/pen(G)
M.equip_if_possible(G, M.slot_l_store)
M.equip_if_possible(new /obj/item/weapon/clipboard(M), M.slot_l_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"