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Fixing hides and accessories/custom loadout changes (#1404)
-fix all the issues related to the leather things, as in they been just metal sheets, by adding leather materials and some things you can build with them. -add a carp and corgi costume -add some new accessories, like a new holster, the atlas armband that everyone wanted and some new medals -add more things to the custom loadout, like the tracksuit things -turns the waistcoat and suspender into accessories too -fix the captain's medal at spawn being utter fucking broken -add xeno sprites for the hazard suit -add some more things to the cargo warehouse, like hides and winter coats -replace force gloves sprites with cake's version -add more jumpsuits that you can roll up sleeves -stun from tabling someone is random now instead of a fixed ammount
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@@ -105,7 +105,7 @@
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return
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else
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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G.affecting.Weaken(rand(2,4))
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visible_message("<span class='danger'>[G.assailant] puts [G.affecting] on \the [src].</span>")
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qdel(W)
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return
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