Fixing hides and accessories/custom loadout changes (#1404)

-fix all the issues related to the leather things, as in they been just metal sheets, by adding leather materials and some things you can build with them.
-add a carp and corgi costume
-add some new accessories, like a new holster, the atlas armband that everyone wanted and some new medals
-add more things to the custom loadout, like the tracksuit things
-turns the waistcoat and suspender into accessories too
-fix the captain's medal at spawn being utter fucking broken
-add xeno sprites for the hazard suit
-add some more things to the cargo warehouse, like hides and winter coats
-replace force gloves sprites with cake's version
-add more jumpsuits that you can roll up sleeves
-stun from tabling someone is random now instead of a fixed ammount
This commit is contained in:
Alberyk
2017-01-07 09:00:22 -02:00
committed by skull132
parent f45478fd08
commit 1c17f110ee
30 changed files with 250 additions and 43 deletions

View File

@@ -105,7 +105,7 @@
return
else
G.affecting.loc = src.loc
G.affecting.Weaken(5)
G.affecting.Weaken(rand(2,4))
visible_message("<span class='danger'>[G.assailant] puts [G.affecting] on \the [src].</span>")
qdel(W)
return