Fixes BSTechs lighting planets on fire (#22684)

No more sparks. They still get the sound effect though. Just no sparks.
This commit is contained in:
Casper3667
2026-06-14 14:19:40 +00:00
committed by GitHub
parent f682e5a52d
commit 1c908d0d81
2 changed files with 10 additions and 2 deletions
+4 -2
View File
@@ -134,7 +134,9 @@
return 1
/client/proc/bst_post_spawn(mob/living/carbon/human/bst/bst)
spark(bst, 3, GLOB.alldirs)
playsound(bst, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
playsound(bst, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
playsound(bst, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
bst.anchored = FALSE
/mob/living/carbon/human/bst
@@ -174,7 +176,7 @@
return
src.custom_emote(VISIBLE_MESSAGE,"presses a button on their suit, followed by a polite bow.")
spark(src, 5, GLOB.alldirs)
playsound(src, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
QDEL_IN(src, 10)
animate(src, alpha = 0, time = 9, easing = QUAD_EASING)
if(key)