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Fixes BSTechs lighting planets on fire (#22684)
No more sparks. They still get the sound effect though. Just no sparks.
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@@ -134,7 +134,9 @@
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return 1
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/client/proc/bst_post_spawn(mob/living/carbon/human/bst/bst)
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spark(bst, 3, GLOB.alldirs)
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playsound(bst, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
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playsound(bst, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
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playsound(bst, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
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bst.anchored = FALSE
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/mob/living/carbon/human/bst
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@@ -174,7 +176,7 @@
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return
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src.custom_emote(VISIBLE_MESSAGE,"presses a button on their suit, followed by a polite bow.")
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spark(src, 5, GLOB.alldirs)
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playsound(src, SFX_SPARKS, 100, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
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QDEL_IN(src, 10)
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animate(src, alpha = 0, time = 9, easing = QUAD_EASING)
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if(key)
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