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Persistent trash (#21217)
# Summary This PR adds trash to the persistence system. - Trash becomes persistent the moment it is dropped unless it is dropped in a maint or the disposal room. - It looses persistence when it lands in a maint/disposal room or gets picked up again. - Persistent trash can be found up to three days. Those are the base rules, some trash types have additional rules. List of trash to be implemented: - [x] Basic trash (snacks and such) - Cigarette buts - spitwad - Burned matches - [x] Broken bottles - [x] Torn inflatable (-doors) > Littering is a i120 violation and can be punished with 3-7 minutes of prison time or with a 40-150 credit fine. > Stop littering and keep the ship clean. ## Follow-up tasks - [x] Update GitHub Wiki: Add section on how to add persistent trash types. - [x] Update GitHub Wiki: Make persistence_get_content nullable/empty.
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@@ -234,6 +234,11 @@
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/// Holder var for the item outline filter, null when no outline filter on the item.
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var/outline_filter
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// Persistency
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// Set this to true if you want the item to become persistent trash
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// Requires the usual implementation requirements for new persistent types but provides a single implementation for trash logic
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var/persistency_considered_trash = FALSE
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/obj/item/Initialize(mapload, ...)
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. = ..()
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if(islist(armor))
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@@ -480,18 +485,38 @@
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if(item_flags & ITEM_FLAG_HELD_MAP_TEXT)
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check_maptext()
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if(zoom)
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zoom(user) //binoculars, scope, etc
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED, user)
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in_inventory = FALSE
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if(user && (z_flags & ZMM_MANGLE_PLANES))
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addtimer(CALLBACK(user, /mob/proc/check_emissive_equipment), 0, TIMER_UNIQUE)
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user?.update_equipment_speed_mods()
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try_make_persistent_trash()
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/obj/item/pipe_eject(var/direction)
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SHOULD_CALL_PARENT(TRUE)
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..()
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try_make_persistent_trash() // Trash that gets thrown into disposal bins and ends up in the disposal areas shouldn't be persistent after all
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/obj/item/proc/try_make_persistent_trash()
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SHOULD_NOT_OVERRIDE(TRUE)
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PROTECTED_PROC(TRUE)
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if(persistency_considered_trash) // Persistent trash - Applicable if considered_persistent_trash is true
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// Trash-like items should become only persistent when they are not dropped in a maint or disposals, otherwise they get deregistered
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var/turf/T = get_turf(src)
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if(T)
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var/area/A = get_area(T)
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if(A && !(A.area_flags & AREA_FLAG_PREVENT_PERSISTENT_TRASH))
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persistance_expiration_time_days = 3 // Ensure expiration date is set to prevent long term trash
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SSpersistence.register_track(src, usr == null ? null : ckey(usr.key))
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else
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SSpersistence.deregister_track(src)
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else
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SSpersistence.deregister_track(src)
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/obj/item/proc/remove_item_verbs(mob/user)
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if(ismech(user)) //very snowflake, but necessary due to how mechs work
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@@ -603,6 +628,9 @@
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user.update_equipment_speed_mods()
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if(persistency_considered_trash || persistence_track_active) // The moment trash like items get picked up they are no longer persistent
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SSpersistence.deregister_track(src)
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/obj/item/proc/check_equipped(var/mob/user, var/slot, var/assisted_equip = FALSE)
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return TRUE
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@@ -10,10 +10,34 @@
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desc = "General waste material, refuse or litter. Dispose responsibly."
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drop_sound = 'sound/items/drop/wrapper.ogg'
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pickup_sound = 'sound/items/pickup/wrapper.ogg'
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persistency_considered_trash = TRUE
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/obj/item/trash/attack(mob/living/target_mob, mob/living/user, target_zone)
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return
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/obj/item/trash/persistence_get_content()
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var/list/content = list()
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content["name"] = name
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content["desc"] = desc
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content["icon"] = icon
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content["icon_state"] = icon_state
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content["item_state"] = item_state
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content["drop_sound"] = drop_sound
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content["pickup_sound"] = pickup_sound
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return content
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/obj/item/trash/persistence_apply_content(content, x, y, z)
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name = content["name"]
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desc = content["desc"]
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icon = file(content["icon"])
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icon_state = content["icon_state"]
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item_state = content["item_state"]
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drop_sound = file(content["drop_sound"])
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pickup_sound = file(content["pickup_sound"])
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src.x = x
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src.y = y
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src.z = z
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/obj/item/trash/koisbar
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name = "\improper k'ois bar wrapper"
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icon_state = "koisbar"
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@@ -289,6 +289,12 @@
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name = "torn inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
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icon_state = "folded_wall-torn"
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persistency_considered_trash = TRUE
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/obj/item/inflatable/torn/persistence_apply_content(content, x, y, z)
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src.x = x
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src.y = y
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src.z = z
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/obj/item/inflatable/torn/attack_self(mob/user)
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to_chat(user, SPAN_NOTICE("The inflatable wall is too torn to be inflated!"))
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@@ -298,6 +304,12 @@
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name = "torn inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
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icon_state = "folded_door-torn"
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persistency_considered_trash = TRUE
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/obj/item/inflatable/door/torn/persistence_apply_content(content, x, y, z)
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src.x = x
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src.y = y
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src.z = z
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/obj/item/inflatable/door/torn/attack_self(mob/user)
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to_chat(user, SPAN_NOTICE("The inflatable door is too torn to be inflated!"))
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