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Gun update 2018 version (#4397)
-laser should now produce light -added a wielded sprite for the lmg -added a new lwap in hand sprite
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@@ -101,7 +101,7 @@ obj/item/weapon/gun/energy/retro
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name = "marksman energy rifle"
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desc = "The HI L.W.A.P. is an older design of Hephaestus Industries. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon to kill from a distance."
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icon_state = "sniper"
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item_state = "sniper"
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item_state = "psniper"
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fire_sound = 'sound/weapons/marauder.ogg'
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4)
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projectile_type = /obj/item/projectile/beam/sniper
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@@ -273,6 +273,10 @@
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/update_icon()
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icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
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if(wielded)
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item_state = "l6closedmag-wielded"
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else
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item_state = initial(item_state)
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/load_ammo(var/obj/item/A, mob/user)
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if(!cover_open)
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