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Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
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Matt Atlas
DreamySkrell <>
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@@ -1,6 +1,6 @@
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//For mobs connecting to the station's cameranet without needing AI procs
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/datum/component/eye/cameranet
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eye_type = /mob/abstract/eye/cameranet
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/datum/component/eye/freelook
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eye_type = /mob/abstract/eye/freelook
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//For mobs connecting to other visualnets. Pass visualnet as eye_args in look()
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/datum/component/eye/freelook
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@@ -122,7 +122,7 @@
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orbiter_mob.glide_size = 8
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if(isobserver(orbiter))
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var/mob/abstract/observer/ghostie = orbiter //is var/mob/dead/observer/ghostie = orbiter in tg
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var/mob/abstract/ghost/ghostie = orbiter //is var/mob/dead/observer/ghostie = orbiter in tg
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ghostie.orbiting_ref = null
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// REMOVE_TRAIT(orbiter, TRAIT_NO_FLOATING_ANIM, ORBITING_TRAIT)
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