Adds the Odyssey gamemode. (#18972)

https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
This commit is contained in:
Matt Atlas
2024-11-26 20:18:43 +00:00
committed by GitHub
co-authored by Matt Atlas DreamySkrell <>
parent e1f5de6298
commit 1da20ad33f
194 changed files with 242505 additions and 1904 deletions
+2 -2
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@@ -1,6 +1,6 @@
//For mobs connecting to the station's cameranet without needing AI procs
/datum/component/eye/cameranet
eye_type = /mob/abstract/eye/cameranet
/datum/component/eye/freelook
eye_type = /mob/abstract/eye/freelook
//For mobs connecting to other visualnets. Pass visualnet as eye_args in look()
/datum/component/eye/freelook
+1 -1
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@@ -122,7 +122,7 @@
orbiter_mob.glide_size = 8
if(isobserver(orbiter))
var/mob/abstract/observer/ghostie = orbiter //is var/mob/dead/observer/ghostie = orbiter in tg
var/mob/abstract/ghost/ghostie = orbiter //is var/mob/dead/observer/ghostie = orbiter in tg
ghostie.orbiting_ref = null
// REMOVE_TRAIT(orbiter, TRAIT_NO_FLOATING_ANIM, ORBITING_TRAIT)