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Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
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co-authored by
Matt Atlas
DreamySkrell <>
parent
e1f5de6298
commit
1da20ad33f
@@ -136,7 +136,7 @@
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content_size += Ceiling(I.w_class/2)
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. += content_info(user, content_size)
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if(!src.opened && isobserver(user))
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if(!src.opened && isghost(user))
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. += "It contains: [counting_english_list(contents)]"
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if(src.opened && linked_teleporter && is_adjacent)
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@@ -167,7 +167,7 @@
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set category = "Object"
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set src in oview(1)
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if(isobserver(usr) || usr.restrained() || !usr.Adjacent(src))
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if(isghost(usr) || usr.restrained() || !usr.Adjacent(src))
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return
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verbs -= /obj/structure/inflatable/verb/hand_deflate
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