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Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
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co-authored by
Matt Atlas
DreamySkrell <>
parent
e1f5de6298
commit
1da20ad33f
@@ -112,7 +112,7 @@
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else
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to_chat(owner, SPAN_NOTICE("There is nothing of interest in this direction."))
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/mob/abstract/observer/zMove(direction)
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/mob/abstract/ghost/observer/zMove(direction)
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var/turf/T = get_turf(src)
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var/turf/destination = (direction == UP) ? GET_TURF_ABOVE(T) : GET_TURF_BELOW(T)
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if(destination)
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@@ -133,7 +133,7 @@
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return TRUE
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return FALSE
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/mob/abstract/observer/can_ztravel(var/direction)
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/mob/abstract/ghost/observer/can_ztravel(var/direction)
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return TRUE
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/mob/living/carbon/human/can_ztravel(var/direction)
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@@ -148,7 +148,7 @@
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return FALSE
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return TRUE
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/mob/abstract/observer/may_climb_ladders(var/ladder)
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/mob/abstract/ghost/observer/may_climb_ladders(var/ladder)
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return TRUE
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/obj/structure/ladder/proc/climbLadder(var/mob/M, var/target_ladder)
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