Adds the Odyssey gamemode. (#18972)

https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
This commit is contained in:
Matt Atlas
2024-11-26 20:18:43 +00:00
committed by GitHub
co-authored by Matt Atlas DreamySkrell <>
parent e1f5de6298
commit 1da20ad33f
194 changed files with 242505 additions and 1904 deletions
+1 -1
View File
@@ -139,7 +139,7 @@
paper_win.open()
/obj/item/paper/proc/can_read(var/mob/user, var/forceshow = FALSE)
var/can_read = (istype(user, /mob/living/carbon/human) || isobserver(user) || istype(user, /mob/living/silicon)) || forceshow
var/can_read = (istype(user, /mob/living/carbon/human) || isghost(user) || istype(user, /mob/living/silicon)) || forceshow
if(!forceshow && istype(user,/mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = user
can_read = get_dist(src, AI.camera) < 2