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Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
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Matt Atlas
DreamySkrell <>
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e1f5de6298
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@@ -139,7 +139,7 @@
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paper_win.open()
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/obj/item/paper/proc/can_read(var/mob/user, var/forceshow = FALSE)
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var/can_read = (istype(user, /mob/living/carbon/human) || isobserver(user) || istype(user, /mob/living/silicon)) || forceshow
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var/can_read = (istype(user, /mob/living/carbon/human) || isghost(user) || istype(user, /mob/living/silicon)) || forceshow
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if(!forceshow && istype(user,/mob/living/silicon/ai))
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var/mob/living/silicon/ai/AI = user
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can_read = get_dist(src, AI.camera) < 2
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