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bullets go brrrrrr
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@@ -62,7 +62,7 @@
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*/
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//Movement parameters
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var/speed = 0.4 //Amount of deciseconds it takes for projectile to travel
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var/speed = 0.2 //Amount of deciseconds it takes for projectile to travel
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var/pixel_speed = 33 //pixels per move - DO NOT FUCK WITH THIS UNLESS YOU ABSOLUTELY KNOW WHAT YOU ARE DOING OR UNEXPECTED THINGS /WILL/ HAPPEN!
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var/Angle = 0
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var/original_angle = 0 //Angle at firing
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