diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index fafe322f910..4532352e04a 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -127,10 +127,10 @@ /obj/machinery/computer/HolodeckControl/New() ..() linkedholodeck = locate(/area/holodeck/alphadeck) - if(linkedholodeck) - target = locate(/area/holodeck/source_emptycourt) - if(target) - loadProgram(target) + //if(linkedholodeck) + // target = locate(/area/holodeck/source_emptycourt) + // if(target) + // loadProgram(target) /obj/machinery/computer/HolodeckControl/process() diff --git a/html/changelog.html b/html/changelog.html index c222efeac71..5ca143bb3b4 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -99,6 +99,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • Medical Lockers, Security Lockers, Research Lockers, Warden Locker, CMO Locker, and RD locker all have new sprites.
  • Encryption keys now each have their own invidual sprites.
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    PolymorphBlue updated:

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