Removes defunct darksight variables and gives unathi the darksight they were supposed to have. (#22654)

Human sight:
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/416cdd31-f27b-4b98-a900-38402f4b8279"
/>

Unathi sight:
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/ab95c66d-a077-4c28-9d21-c24c11b2f716"
/>

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2026-06-24 15:18:09 +02:00
committed by GitHub
parent 081a4f0020
commit 1e59fa2fc4
10 changed files with 64 additions and 11 deletions
@@ -25,7 +25,6 @@
default_language = LANGUAGE_REVENANT
unarmed_types = list(/datum/unarmed_attack/claws/shredding)
darksight = 8
siemens_coefficient = 0
rarity_value = 10
@@ -23,7 +23,7 @@
language = LANGUAGE_CULT
name_language = LANGUAGE_CULT
unarmed_types = list(/datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/sharp)
darksight = 8
default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
has_organ = list() //skeletons are empty shells for now, maybe we can add something in the future
siemens_coefficient = 0
ethanol_resistance = -1 //no drunk skeletons
@@ -158,7 +158,7 @@
default_language = LANGUAGE_GIBBERING
unarmed_types = list(/datum/unarmed_attack/bite/infectious, /datum/unarmed_attack/claws/strong/zombie)
darksight = 8
default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
has_fine_manipulation = FALSE
@@ -300,8 +300,6 @@
var/has_fine_manipulation = 1
/// The lower, the thicker the skin and better the insulation.
var/siemens_coefficient = 1
/// Native darksight distance.
var/darksight = 2
/// Various specific features.
var/flags = 0
/// Appearance/display related features.
@@ -181,7 +181,7 @@
warning_low_pressure = 50
hazard_low_pressure = 0
siemens_coefficient = 0.2
darksight = 8
default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
death_message = "chitters faintly before crumbling to the ground, their eyes dead and lifeless..."
halloss_message = "crumbles to the ground, too weak to continue fighting."
heat_discomfort_strings = list(
@@ -11,7 +11,7 @@
flags = NO_SCAN | NO_SLIP | NO_BREATHE | NO_EMBED
spawn_flags = IS_RESTRICTED
siemens_coefficient = 3 //conductive
darksight = 3
default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
rarity_value = 5
fall_mod = 0
grab_mod = 1.5
@@ -24,7 +24,6 @@
maneuvers = list(
/singleton/maneuver/leap/tajara
)
darksight = 8
slowdown = -0.4
brute_mod = 1.1
@@ -24,11 +24,10 @@
/datum/unarmed_attack/bite/sharp
)
primitive_form = SPECIES_MONKEY_UNATHI
darksight = 3
default_lighting_alpha = LIGHTING_PLANE_ALPHA_ALMOST_VISIBLE
gluttonous = GLUT_MESSY|GLUT_ITEM_TINY
stomach_capacity = 7
slowdown = 0.5
brute_mod = 0.8
fall_mod = 1.2
radiation_mod = 0.9 // how else did they survive nuclear armageddon?
@@ -30,7 +30,6 @@
meat_type = /obj/item/reagent_containers/food/snacks/meat/bug
rarity_value = 4
slowdown = 1
darksight = 8 //Allows you to see through black k'ois if the night vision is on
eyes = "vaurca_eyes" //makes it so that eye colour is not changed when skin colour is.
eyes_are_impermeable = TRUE