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Removes defunct darksight variables and gives unathi the darksight they were supposed to have. (#22654)
Human sight: <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/416cdd31-f27b-4b98-a900-38402f4b8279" /> Unathi sight: <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/ab95c66d-a077-4c28-9d21-c24c11b2f716" /> Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -25,7 +25,6 @@
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default_language = LANGUAGE_REVENANT
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unarmed_types = list(/datum/unarmed_attack/claws/shredding)
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darksight = 8
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siemens_coefficient = 0
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rarity_value = 10
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@@ -23,7 +23,7 @@
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language = LANGUAGE_CULT
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name_language = LANGUAGE_CULT
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unarmed_types = list(/datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/sharp)
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darksight = 8
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default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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has_organ = list() //skeletons are empty shells for now, maybe we can add something in the future
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siemens_coefficient = 0
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ethanol_resistance = -1 //no drunk skeletons
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@@ -158,7 +158,7 @@
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default_language = LANGUAGE_GIBBERING
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unarmed_types = list(/datum/unarmed_attack/bite/infectious, /datum/unarmed_attack/claws/strong/zombie)
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darksight = 8
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default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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has_fine_manipulation = FALSE
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@@ -300,8 +300,6 @@
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var/has_fine_manipulation = 1
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/// The lower, the thicker the skin and better the insulation.
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var/siemens_coefficient = 1
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/// Native darksight distance.
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var/darksight = 2
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/// Various specific features.
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var/flags = 0
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/// Appearance/display related features.
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@@ -181,7 +181,7 @@
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warning_low_pressure = 50
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hazard_low_pressure = 0
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siemens_coefficient = 0.2
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darksight = 8
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default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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death_message = "chitters faintly before crumbling to the ground, their eyes dead and lifeless..."
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halloss_message = "crumbles to the ground, too weak to continue fighting."
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heat_discomfort_strings = list(
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@@ -11,7 +11,7 @@
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flags = NO_SCAN | NO_SLIP | NO_BREATHE | NO_EMBED
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spawn_flags = IS_RESTRICTED
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siemens_coefficient = 3 //conductive
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darksight = 3
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default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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rarity_value = 5
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fall_mod = 0
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grab_mod = 1.5
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@@ -24,7 +24,6 @@
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maneuvers = list(
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/singleton/maneuver/leap/tajara
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)
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darksight = 8
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slowdown = -0.4
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brute_mod = 1.1
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@@ -24,11 +24,10 @@
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/datum/unarmed_attack/bite/sharp
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)
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primitive_form = SPECIES_MONKEY_UNATHI
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darksight = 3
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default_lighting_alpha = LIGHTING_PLANE_ALPHA_ALMOST_VISIBLE
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gluttonous = GLUT_MESSY|GLUT_ITEM_TINY
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stomach_capacity = 7
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slowdown = 0.5
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brute_mod = 0.8
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fall_mod = 1.2
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radiation_mod = 0.9 // how else did they survive nuclear armageddon?
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@@ -30,7 +30,6 @@
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meat_type = /obj/item/reagent_containers/food/snacks/meat/bug
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rarity_value = 4
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slowdown = 1
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darksight = 8 //Allows you to see through black k'ois if the night vision is on
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eyes = "vaurca_eyes" //makes it so that eye colour is not changed when skin colour is.
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eyes_are_impermeable = TRUE
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