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Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
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@@ -17,10 +17,12 @@ var/global/list/datum/stack_recipe/rod_recipes = list(
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/obj/item/stack/rods
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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desc_info = "Made from metal sheets. You can build a grille by using it in your hand. \
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Clicking on a floor without any tiles will reinforce the floor. You can make reinforced glass by combining rods and normal glass sheets."
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singular_name = "metal rod"
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icon_state = "rods"
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flags = CONDUCT
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w_class = 3.0
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w_class = ITEMSIZE_NORMAL
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force = 9.0
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throwforce = 15.0
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throw_speed = 5
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@@ -14,6 +14,7 @@
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/obj/item/stack/material/glass
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name = "glass"
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singular_name = "glass sheet"
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desc_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets."
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icon_state = "sheet-glass"
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var/created_window = /obj/structure/window/basic
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var/is_reinforced = 0
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@@ -102,6 +103,7 @@
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*/
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/obj/item/stack/material/glass/reinforced
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name = "reinforced glass"
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desc_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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default_type = "reinforced glass"
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@@ -211,6 +211,9 @@
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color
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name = "energy sword"
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desc = "May the force be within you."
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desc_antag = "The energy sword is a very strong melee weapon, capable of severing limbs easily, if they are targeted. It can also has a chance \
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to block projectiles and melee attacks while it is on and being held. The sword can be toggled on or off by using it in your hand. While it is off, \
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it can be concealed in your pocket or bag."
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icon_state = "sword0"
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active_force = 30
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active_throwforce = 20
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@@ -2,6 +2,9 @@
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/obj/item/melee/baton
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name = "stunbaton"
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desc = "A stun baton for incapacitating people with."
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desc_info = "The baton needs to be turned on to apply the stunning effect. Use it in your hand to toggle it on or off. If your intent is \
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set to 'harm', you will inflict damage when using it, regardless if it is on or not. Each stun reduces the baton's charge, which can be replenished by \
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putting it inside a weapon recharger."
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icon_state = "stunbaton"
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item_state = "baton"
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slot_flags = SLOT_BELT
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