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Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
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@@ -1,5 +1,8 @@
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/obj/structure/girder
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desc = "The basic building block of all walls."
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desc_info = "Use metal sheets on this to build a normal wall.<br>\
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A false wall can be made by using a crowbar on this girder, and then adding some material.<br>\
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You can dismantle the grider with a wrench, or add support struts with a screwdriver to enable further reinforcement."
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icon_state = "girder"
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anchored = 1
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density = 1
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@@ -1,12 +1,14 @@
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/obj/structure/grille
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name = "grille"
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desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
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desc_info = "A powered and knotted wire underneath this will cause the grille to shock anyone not wearing insulated gloves.<br>\
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Wirecutters will turn the grille into metal rods instantly. Grilles are made with metal rods.<br>\
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Can be fixed with a single metal rod if damaged."
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icon = 'icons/obj/structures.dmi'
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icon_state = "grille"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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flags = CONDUCT
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layer = 2.9
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explosion_resistance = 1
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var/health = 10
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var/destroyed = 0
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@@ -1,6 +1,7 @@
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/obj/item/inflatable
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name = "inflatable"
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w_class = 2
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desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on your tile. To deflate it, use the 'deflate' verb."
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w_class = ITEMSIZE_SMALL
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icon = 'icons/obj/inflatable.dmi'
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var/deploy_path = null
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@@ -14,7 +15,6 @@
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/inflatable/wall
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name = "inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
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@@ -30,6 +30,7 @@
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/obj/structure/inflatable
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name = "inflatable"
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desc = "An inflated membrane. Do not puncture."
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desc_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
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density = 1
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anchored = 1
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opacity = 0
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@@ -145,9 +146,11 @@
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/obj/structure/inflatable/door //Based on mineral door code
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name = "inflatable door"
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density = 1
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anchored = 1
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opacity = 0
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desc_info = "Click the door to open or close it. It only stops air while closed.<br>\
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To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
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density = TRUE
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anchored = TRUE
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opacity = FALSE
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icon_state = "door_closed"
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undeploy_path = /obj/item/inflatable/door
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@@ -1,13 +1,14 @@
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/obj/structure/lattice
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name = "lattice"
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desc = "A lightweight support lattice."
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desc_info = "Add a metal floor tile to build a floor on top of the lattice.<br>\
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Lattices can be made by applying metal rods to a space tile."
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icon = 'icons/obj/smooth/lattice.dmi'
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icon_state = "lattice"
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density = FALSE
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anchored = TRUE
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w_class = 3
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layer = 2.3 //under pipes
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// flags = CONDUCT
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w_class = ITEMSIZE_NORMAL
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layer = UNDER_PIPE_LAYER //under pipes
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var/restrict_placement = TRUE
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smooth = SMOOTH_MORE
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canSmoothWith = list(
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@@ -10,15 +10,18 @@
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/obj/structure/bed
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name = "bed"
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desc = "This is used to lie in, sleep in or strap on."
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desc_info = "Click and drag yourself (or anyone) to this to buckle in. Click on this with an empty hand to undo the buckles.<br>\
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Anyone with restraints, such as handcuffs, will not be able to unbuckle themselves. They must use the Resist button, or verb, to break free of \
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the buckles, instead."
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icon = 'icons/obj/furniture.dmi'
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icon_state = "bed"
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anchored = 1
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can_buckle = 1
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anchored = TRUE
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can_buckle = TRUE
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buckle_dir = SOUTH
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buckle_lying = 1
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var/material/padding_material
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var/base_icon = "bed"
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var/can_dismantle = 1
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var/can_dismantle = TRUE
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gfi_layer_rotation = GFI_ROTATION_DEFDIR
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var/apply_material_color = TRUE
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var/makes_rolling_sound = TRUE
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