Description Consolidation (#9038)

I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
This commit is contained in:
Geeves
2020-06-10 09:03:44 +03:00
committed by GitHub
parent ced8c44d51
commit 1f213e48c0
62 changed files with 318 additions and 523 deletions
+3
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@@ -1,5 +1,8 @@
/obj/structure/girder
desc = "The basic building block of all walls."
desc_info = "Use metal sheets on this to build a normal wall.<br>\
A false wall can be made by using a crowbar on this girder, and then adding some material.<br>\
You can dismantle the grider with a wrench, or add support struts with a screwdriver to enable further reinforcement."
icon_state = "girder"
anchored = 1
density = 1
+5 -3
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@@ -1,12 +1,14 @@
/obj/structure/grille
name = "grille"
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
desc_info = "A powered and knotted wire underneath this will cause the grille to shock anyone not wearing insulated gloves.<br>\
Wirecutters will turn the grille into metal rods instantly. Grilles are made with metal rods.<br>\
Can be fixed with a single metal rod if damaged."
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
flags = CONDUCT
layer = 2.9
explosion_resistance = 1
var/health = 10
var/destroyed = 0
+8 -5
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@@ -1,6 +1,7 @@
/obj/item/inflatable
name = "inflatable"
w_class = 2
desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on your tile. To deflate it, use the 'deflate' verb."
w_class = ITEMSIZE_SMALL
icon = 'icons/obj/inflatable.dmi'
var/deploy_path = null
@@ -14,7 +15,6 @@
R.add_fingerprint(user)
qdel(src)
/obj/item/inflatable/wall
name = "inflatable wall"
desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
@@ -30,6 +30,7 @@
/obj/structure/inflatable
name = "inflatable"
desc = "An inflated membrane. Do not puncture."
desc_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
density = 1
anchored = 1
opacity = 0
@@ -145,9 +146,11 @@
/obj/structure/inflatable/door //Based on mineral door code
name = "inflatable door"
density = 1
anchored = 1
opacity = 0
desc_info = "Click the door to open or close it. It only stops air while closed.<br>\
To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
density = TRUE
anchored = TRUE
opacity = FALSE
icon_state = "door_closed"
undeploy_path = /obj/item/inflatable/door
+4 -3
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@@ -1,13 +1,14 @@
/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
desc_info = "Add a metal floor tile to build a floor on top of the lattice.<br>\
Lattices can be made by applying metal rods to a space tile."
icon = 'icons/obj/smooth/lattice.dmi'
icon_state = "lattice"
density = FALSE
anchored = TRUE
w_class = 3
layer = 2.3 //under pipes
// flags = CONDUCT
w_class = ITEMSIZE_NORMAL
layer = UNDER_PIPE_LAYER //under pipes
var/restrict_placement = TRUE
smooth = SMOOTH_MORE
canSmoothWith = list(
@@ -10,15 +10,18 @@
/obj/structure/bed
name = "bed"
desc = "This is used to lie in, sleep in or strap on."
desc_info = "Click and drag yourself (or anyone) to this to buckle in. Click on this with an empty hand to undo the buckles.<br>\
Anyone with restraints, such as handcuffs, will not be able to unbuckle themselves. They must use the Resist button, or verb, to break free of \
the buckles, instead."
icon = 'icons/obj/furniture.dmi'
icon_state = "bed"
anchored = 1
can_buckle = 1
anchored = TRUE
can_buckle = TRUE
buckle_dir = SOUTH
buckle_lying = 1
var/material/padding_material
var/base_icon = "bed"
var/can_dismantle = 1
var/can_dismantle = TRUE
gfi_layer_rotation = GFI_ROTATION_DEFDIR
var/apply_material_color = TRUE
var/makes_rolling_sound = TRUE