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All hardsuits remove Offworlder slowdown (#21091)
Currently, picking the exostellar skeleton as an offworlder means you can't use a hardsuit since only the ESS removes the slowdown. This fixes that by extending that property to all other hardsuits with the logic that if they're strong enough to splint a miner's leg and let let them walk around, they're strong enough to help noodleman with their back pain.
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@@ -74,8 +74,8 @@
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if((l_leg.status & ORGAN_ROBOT) && (r_leg.status & ORGAN_ROBOT))
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return
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if(istype(H.back, /obj/item/rig/light/offworlder))
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var/obj/item/rig/light/offworlder/rig = H.back
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if(istype(H.back, /obj/item/rig))
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var/obj/item/rig/rig = H.back
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if(!rig.offline)
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return
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