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https://github.com/Aurorastation/Aurora.3.git
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re-adds radio sounds, properly this time (#8237)
they should have proper pauses and checks and shit, and should actually be properly balanced because I ported these from Bay
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@@ -73,8 +73,9 @@
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#define ASFX_VOX 8
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#define ASFX_DROPSOUND 16
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#define ASFX_ARCADE 32
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#define ASFX_RADIO 64
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#define ASFX_DEFAULT (ASFX_AMBIENCE|ASFX_FOOTSTEPS|ASFX_VOTE|ASFX_VOX|ASFX_DROPSOUND|ASFX_ARCADE)
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#define ASFX_DEFAULT (ASFX_AMBIENCE|ASFX_FOOTSTEPS|ASFX_VOTE|ASFX_VOX|ASFX_DROPSOUND|ASFX_ARCADE|ASFX_RADIO)
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// For secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans.
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#define HEALTH_HUD 1 // A simple line reading the pulse.
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@@ -268,6 +268,14 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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if(R.receive_range(display_freq, level) > -1)
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radios += R
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// --- Radio sounds. ---
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for(var/obj/item/device/radio/R in radios)
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if((R.last_radio_sound + 1 SECOND) < world.time && R != radio)
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playsound(R.loc, 'sound/effects/radio_chatter.ogg', 2.5, 0, -6, required_asfx_toggles = ASFX_RADIO)
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R.last_radio_sound = world.time
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// Get a list of mobs who can hear from the radios we collected.
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var/list/receive = get_mobs_in_radio_ranges(radios)
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@@ -52,6 +52,7 @@ var/global/list/default_medbay_channels = list(
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var/obj/item/cell/cell = /obj/item/cell/device
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var/last_radio_sound = -INFINITY
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/obj/item/device/radio
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var/datum/radio_frequency/radio_connection
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@@ -312,6 +313,9 @@ var/global/list/default_medbay_channels = list(
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if(!radio_connection)
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set_frequency(frequency)
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if(loc == M)
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playsound(loc, 'sound/effects/walkietalkie.ogg', 5, 0, -1, required_asfx_toggles = ASFX_RADIO)
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/* Quick introduction:
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This new radio system uses a very robust FTL signaling technology unoriginally
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dubbed "subspace" which is somewhat similar to 'blue-space' but can't
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@@ -4,7 +4,8 @@
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/client/proc/Toggle_asfx_vote,
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/client/proc/toggle_vox_voice,
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/client/proc/Toggle_dropsounds,
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/client/proc/Toggle_arcadesounds
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/client/proc/Toggle_arcadesounds,
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/client/proc/Toggle_radiosounds
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)
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/client/verb/asf_toggle()
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@@ -87,3 +88,15 @@
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to_chat(src, "You will now hear arcade sounds.")
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else
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to_chat(src, "<font color='red'>You will no longer hear arcade sounds.</font>")
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/client/proc/Toggle_radiosounds()
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set name = "Toggle Radio SFX"
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set category = "SoundFx Prefs"
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set desc = "Toggles hearing noises made by radios."
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prefs.asfx_togs ^= ASFX_RADIO
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prefs.save_preferences()
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if(prefs.asfx_togs & ASFX_RADIO)
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to_chat(src, "You will now hear radio sounds.")
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else
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to_chat(src, "<font color='red'>You will no longer hear radio sounds.</font>")
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41
html/changelogs/wezzy-radio_sounds_rewind.yml
Normal file
41
html/changelogs/wezzy-radio_sounds_rewind.yml
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Wowzewow (Wezzy)
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Re-adds radio sounds. They should be working properly this time."
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BIN
sound/effects/walkietalkie.ogg
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BIN
sound/effects/walkietalkie.ogg
Normal file
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