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Processing subsystems improvements (#18961)
Refactored the use of the isprocessing var into the datum flag DF_ISPROCESSING. Updated SSprocessing and SSmachinery to have a constant fire rate. Updated gas cooler to be time-constant thanks to the above.
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@@ -1,8 +1,10 @@
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//Used to process objects. Fires once every two seconds.
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SUBSYSTEM_DEF(processing)
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name = "Processing"
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priority = SS_PRIORITY_PROCESSING
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priority = FIRE_PRIORITY_PROCESS
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flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
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wait = 1 SECONDS
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var/stat_tag = "P" //Used for logging
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var/list/processing = list()
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@@ -21,17 +23,31 @@ SUBSYSTEM_DEF(processing)
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while(current_run.len)
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var/datum/thing = current_run[current_run.len]
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current_run.len--
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if(!QDELETED(thing))
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if (thing.process(wait, times_fired) == PROCESS_KILL)
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stop_processing(thing)
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else
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if(QDELETED(thing))
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processing -= thing
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else if(thing.process(wait * 0.1) == PROCESS_KILL)
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// fully stop so that a future START_PROCESSING will work
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STOP_PROCESSING(src, thing)
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if (MC_TICK_CHECK)
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return
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// Helper so PROCESS_KILL works.
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/datum/controller/subsystem/processing/proc/stop_processing(datum/D)
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STOP_PROCESSING(src, D)
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/**
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* This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting.
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* You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.
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*
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* Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the seconds_per_tick that is sent as a parameter,
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* Additionally, any "prob" you use in this proc should instead use the SPT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
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* Examples where this must be considered:
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* - Implementing a cooldown timer, use `mytimer -= seconds_per_tick`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
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* - Damaging a mob, do `L.adjustFireLoss(20 * seconds_per_tick)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
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* - Probability of something happening, do `if(SPT_PROB(25, seconds_per_tick))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
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*
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* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
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*/
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/datum/proc/process(seconds_per_tick)
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set waitfor = FALSE
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return PROCESS_KILL
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/datum/controller/subsystem/processing/ExplosionStart()
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can_fire = FALSE
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