mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 05:23:22 +01:00
Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts: code/game/machinery/cryopod.dm code/game/objects/items/weapons/clown_items.dm
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@@ -194,6 +194,8 @@ var/list/gamemode_cache = list()
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var/law_zero = "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'ALL LAWS OVERRIDDEN#*?&110010"
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var/aggressive_changelog = 0
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/datum/configuration/New()
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var/list/L = typesof(/datum/game_mode) - /datum/game_mode
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for (var/T in L)
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@@ -638,6 +640,9 @@ var/list/gamemode_cache = list()
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if("law_zero")
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law_zero = value
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if("aggressive_changelog")
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config.aggressive_changelog = 1
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else
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log_misc("Unknown setting in configuration: '[name]'")
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@@ -26,7 +26,7 @@ datum/controller/game_controller/New()
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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world << "<span class='danger'>Job setup complete</span>"
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admin_notice("<span class='danger'>Job setup complete</span>", R_DEBUG)
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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@@ -46,17 +46,17 @@ datum/controller/game_controller/proc/setup()
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datum/controller/game_controller/proc/setup_objects()
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world << "<span class='danger'>Initializing objects</span>"
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admin_notice("<span class='danger'>Initializing objects</span>", R_DEBUG)
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sleep(-1)
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for(var/atom/movable/object in world)
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object.initialize()
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world << "<span class='danger'>Initializing pipe networks</span>"
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admin_notice("<span class='danger'>Initializing pipe networks</span>", R_DEBUG)
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in machines)
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machine.build_network()
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world << "<span class='danger'>Initializing atmos machinery.</span>"
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admin_notice("<span class='danger'>Initializing atmos machinery.</span>", R_DEBUG)
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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@@ -77,5 +77,5 @@ datum/controller/game_controller/proc/setup_objects()
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//Set up spawn points.
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populate_spawn_points()
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world << "<span class='danger'>Initializations complete.</span>"
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admin_notice("<span class='danger'>Initializations complete.</span>", R_DEBUG)
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sleep(-1)
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@@ -62,7 +62,7 @@
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usr.client.debug_variables(antag)
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message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.")
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/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano"))
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/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Ticker Process","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano"))
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set category = "Debug"
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set name = "Debug Controller"
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set desc = "Debug the various periodic loop controllers for the game (be careful!)"
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@@ -78,6 +78,9 @@
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if("Ticker")
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debug_variables(ticker)
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feedback_add_details("admin_verb","DTicker")
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if("Ticker Process")
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debug_variables(tickerProcess)
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feedback_add_details("admin_verb","DTickerProcess")
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if("Lighting")
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debug_variables(lighting_controller)
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feedback_add_details("admin_verb","DLighting")
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