diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index 82c27cb5bd1..7a7eda107c0 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -24,6 +24,9 @@ /// Turning this off prevents awkward zone geometry in places like medbay lobby, for example. block_air_zones = 0 + // Blast doors don't respond to hand interaction, so don't intercept clicks on their turf. + turf_hand_priority = 0 + /// Icon states for different shutter types. Simply change this instead of rewriting the update_icon proc. var/icon_state_open = null var/icon_state_opening = null diff --git a/html/changelogs/hellfirejag-shutters-turf-hand-fix.yml b/html/changelogs/hellfirejag-shutters-turf-hand-fix.yml new file mode 100644 index 00000000000..64494c76698 --- /dev/null +++ b/html/changelogs/hellfirejag-shutters-turf-hand-fix.yml @@ -0,0 +1,4 @@ +author: Hellfirejag +delete-after: True +changes: + - bugfix: "Fixed doors with shutters not responding to clicking the tile underneath them."