From 218baee1610ba7e31cd83379dcb2e03e99d11102 Mon Sep 17 00:00:00 2001 From: VMSolidus Date: Sun, 12 Apr 2026 18:19:37 -0400 Subject: [PATCH] Another Turf Hand Fix (#22211) image Blast doors are counted as doors, and so were capable of intercepting the turf hand click, even though they have no hand interaction. This meant that most doors which had shutters sharing their tile could not be closed via clicking the tile underneath them. There's a simple fix to that, and it's exempting shutters from turf hand (which you can't close them by clicking on them anyway) --- code/game/machinery/doors/blast_door.dm | 3 +++ html/changelogs/hellfirejag-shutters-turf-hand-fix.yml | 4 ++++ 2 files changed, 7 insertions(+) create mode 100644 html/changelogs/hellfirejag-shutters-turf-hand-fix.yml diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index 82c27cb5bd1..7a7eda107c0 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -24,6 +24,9 @@ /// Turning this off prevents awkward zone geometry in places like medbay lobby, for example. block_air_zones = 0 + // Blast doors don't respond to hand interaction, so don't intercept clicks on their turf. + turf_hand_priority = 0 + /// Icon states for different shutter types. Simply change this instead of rewriting the update_icon proc. var/icon_state_open = null var/icon_state_opening = null diff --git a/html/changelogs/hellfirejag-shutters-turf-hand-fix.yml b/html/changelogs/hellfirejag-shutters-turf-hand-fix.yml new file mode 100644 index 00000000000..64494c76698 --- /dev/null +++ b/html/changelogs/hellfirejag-shutters-turf-hand-fix.yml @@ -0,0 +1,4 @@ +author: Hellfirejag +delete-after: True +changes: + - bugfix: "Fixed doors with shutters not responding to clicking the tile underneath them."