Topic now uses the NanoUI can_interact_with_interface() proc to determine functionality.

can_interact_with_interface() has been updated with the old canUseTopic() checks.
This commit is contained in:
PsiOmega
2015-02-03 20:24:11 +01:00
parent 9da907cef4
commit 21a0aa05e5
4 changed files with 112 additions and 105 deletions
@@ -1276,16 +1276,6 @@ var/list/robot_verbs_default = list(
return 1
return 0
/mob/living/silicon/robot/syndicate/canUseTopic(atom/movable/M)
if(stat || lockcharge || stunned || weakened)
return
if(z in config.admin_levels)
return 1
if(istype(M, /obj/machinery))
var/obj/machinery/Machine = M
return Machine.emagged
return 1
/mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/oldname, var/newname)
if(!connected_ai)
return
+100 -43
View File
@@ -6,12 +6,6 @@ nanoui class (or whatever Byond calls classes)
nanoui is used to open and update nano browser uis
**********************************************************/
#define STATUS_INTERACTIVE 2 // GREEN Visability
#define STATUS_UPDATE 1 // ORANGE Visability
#define STATUS_DISABLED 0 // RED Visability
#define STATUS_CLOSE -1 // Close the interface
/datum/nanoui
// the user who opened this ui
var/mob/user
@@ -130,43 +124,6 @@ nanoui is used to open and update nano browser uis
if (push_update || status == 0)
push_data(null, 1) // Update the UI, force the update in case the status is 0, data is null so that previous data is used
/mob/proc/can_interact_with_interface(var/src_object)
return STATUS_DISABLED // By default no mob can do anything with NanoUI
/mob/dead/observer/can_interact_with_interface()
return STATUS_UPDATE // Ghosts can view updates
/mob/living/can_interact_with_interface()
return STATUS_UPDATE // Living movs can also view updates
/mob/living/carbon/human/can_interact_with_interface(var/src_object)
var/dist = get_dist(src_object, src)
if (dist > 4)
return STATUS_CLOSE
if (src.stat != CONSCIOUS)
return STATUS_CLOSE // no updates, close the interface
else if (src.restrained() || src.lying)
return STATUS_UPDATE // update only (orange visibility)
else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity.
else if (!(src_object in view(4, src))) // If the src object is not in visable, set status to 0
return STATUS_DISABLED // interactive (green visibility)
else if (dist <= 1)
return STATUS_INTERACTIVE // interactive (green visibility)
else if (dist <= 2)
return STATUS_UPDATE // update only (orange visibility)
else if (dist <= 4)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
/mob/living/silicon/robot/can_interact_with_interface(var/src_object)
if (src_object in view(7, src)) // robots can see and interact with things they can see within 7 tiles
return STATUS_INTERACTIVE // interactive (green visibility)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
/mob/living/silicon/robot/AI/can_interact_with_interface(var/src_object)
return STATUS_INTERACTIVE
/**
* Update the status (visibility) of this ui based on the user's status
*
@@ -181,6 +138,106 @@ nanoui is used to open and update nano browser uis
else
set_status(status, push_update)
/*
Procs called by update_status()
*/
/mob/proc/can_interact_with_interface(var/src_object)
return STATUS_CLOSE // By default no mob can do anything with NanoUI
/mob/dead/observer/can_interact_with_interface()
if(check_rights(R_ADMIN, 0))
return STATUS_INTERACTIVE // Admins are more equal
return STATUS_UPDATE // Ghosts can view updates
/mob/living/silicon/robot/can_interact_with_interface(var/src_object)
if(stat || !client)
return STATUS_CLOSE
if(lockcharge || stunned || weakened)
return STATUS_DISABLED
if (src_object in view(client.view, src)) // robots can see and interact with things they can see within their view range
return STATUS_INTERACTIVE // interactive (green visibility)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
/mob/living/silicon/robot/syndicate/can_interact_with_interface(var/src_object)
. = ..()
if(. != STATUS_INTERACTIVE)
return
if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
return STATUS_INTERACTIVE
if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
return STATUS_INTERACTIVE
if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
var/obj/machinery/Machine = src_object
if(Machine.emagged)
return STATUS_INTERACTIVE
return STATUS_UPDATE
/mob/living/silicon/ai/can_interact_with_interface(var/src_object)
if(stat || !client)
return STATUS_CLOSE
// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
// unless it's on the same level as the object it's interacting with.
var/turf/T = get_turf(src_object)
if(!T || !(z == T.z || (T.z in config.player_levels)))
return STATUS_CLOSE
// If loc is a turf then we're an operational AI chassi
if(istype(loc, /turf))
//stop AIs from leaving windows open and using then after they lose vision
//apc_override is needed here because AIs use their own APC when powerless
if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
return STATUS_INTERACTIVE
// If the loc isn't a turf then the AI has been transfered to an inteliCard (or other container). Objects must now be in view to be interacted with.
if(src_object in view(client.view, src))
return STATUS_INTERACTIVE
return STATUS_CLOSE
/mob/living/proc/shared_living_nano_interaction(var/atom/movable/src_object)
if(!isturf(src_object.loc) && src_object.loc != src)
return STATUS_CLOSE
var/dist = get_dist(src_object, src)
if (dist > 4)
return STATUS_CLOSE
if (src.stat != CONSCIOUS)
return STATUS_CLOSE // no updates, close the interface
else if (restrained() || lying || stat || stunned || weakened)
return STATUS_UPDATE // update only (orange visibility)
else if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
return STATUS_DISABLED
return STATUS_INTERACTIVE
/mob/living/proc/shared_living_nano_distance(var/src_object)
var/dist = get_dist(src_object, src)
if (dist <= 1)
return STATUS_INTERACTIVE // interactive (green visibility)
else if (dist <= 2)
return STATUS_UPDATE // update only (orange visibility)
else if (dist <= 4)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
/mob/living/can_interact_with_interface(var/src_object)
. = shared_living_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE)
. = shared_living_nano_distance(src_object)
if(STATUS_INTERACTIVE)
return STATUS_UPDATE
/mob/living/carbon/human/can_interact_with_interface(var/src_object, var/be_close = 1)
. = shared_living_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE)
if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity.
if(be_close)
. = shared_living_nano_distance(src_object)
if(. == STATUS_DISABLED && (TK in mutations))
return STATUS_INTERACTIVE
/**
* Set the ui to auto update (every master_controller tick)
*