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https://github.com/Aurorastation/Aurora.3.git
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Adds a unit test to check for any missing initial icon states (#8332)
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@@ -3,7 +3,7 @@
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name = "alien"
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desc = "What IS that?"
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icon = 'icons/mob/npc/alien.dmi'
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icon_state = "alien"
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icon_state = "alien_s"
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pass_flags = PASSTABLE
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health = 100
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maxHealth = 100
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@@ -7,7 +7,7 @@
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var/alert = null
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use_me = 0 //Can't use the me verb, it's a freaking immobile brain
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icon = 'icons/obj/surgery.dmi'
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icon_state = "brain1"
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icon_state = "brain"
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/mob/living/carbon/brain/Destroy()
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if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
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@@ -14,7 +14,7 @@ var/global/list/robot_modules = list(
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/obj/item/robot_module
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name = "robot module"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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icon_state = "std_mod"
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w_class = 100.0
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item_state = "electronic"
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flags = CONDUCT
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@@ -168,9 +168,9 @@
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name = "\improper chicken"
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desc = "Hopefully the eggs are good this season."
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icon = 'icons/mob/npc/livestock.dmi'
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icon_state = "chicken"
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icon_living = "chicken"
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icon_dead = "chicken_dead"
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icon_state = null
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icon_living = null
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icon_dead = null
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speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
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speak_emote = list("clucks","croons")
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emote_hear = list("clucks")
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/hostile/retaliate/clown
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name = "clown"
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desc = "A denizen of clown planet"
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icon = 'icons/mob/npc/human.dmi'
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icon_state = "clown"
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icon_living = "clown"
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icon_dead = "clown_dead"
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@@ -12,7 +12,7 @@
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name = "great worm maw"
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desc = "Hop in, the gastrointestinal juices are just fine."
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icon = 'icons/mob/npc/cavern.dmi'
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icon_state = "blank"
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icon_state = null
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mouse_opacity = 0
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throwforce = 0
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anchored = 1
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@@ -2,9 +2,9 @@
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name = "space worm segment"
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desc = "A part of a space worm."
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icon = 'icons/mob/npc/animal.dmi'
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icon_state = "spaceworm"
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icon_living = "spaceworm"
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icon_dead = "spacewormdead"
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icon_state = null
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icon_living = null
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icon_dead = null
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status_flags = 0
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speak_emote = list("transmits") //not supposed to be used under AI control
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@@ -48,9 +48,9 @@
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head
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name = "space worm head"
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icon_state = "spacewormhead"
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icon_living = "spacewormhead"
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icon_dead = "spacewormdead"
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icon_state = "spacewormhead0"
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icon_living = "spacewormhead0"
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icon_dead = "spacewormheaddead"
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maxHealth = 20
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health = 20
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@@ -123,7 +123,7 @@
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eatingDuration = 0
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update_icon() //only for the sake of consistency with the other update icon procs
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if(stat == CONSCIOUS || stat == UNCONSCIOUS)
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if(stat != DEAD)
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if(previous) //midsection
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icon_state = "spaceworm[get_dir(src,previous) | get_dir(src,next)]" //see 3 lines below
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else //tail
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