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You can now damage walls and girders with weapons + misc tweaks. (#8006)
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong. Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them. Girders now report their damage status on examine.
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@@ -88,7 +88,6 @@
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wielded = 1
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force = force_wielded
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digspeed = digspeed_wielded
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name = "[name] (Wielded)"
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update_icon()
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/obj/item/pickaxe/update_icon()
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