diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index 896cda8440b..55e2021c1a3 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -225,10 +225,7 @@ mob/living/carbon/human/airflow_hit(atom/A) // M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2) playsound(src.loc, "punch", 25, 1, -1) loc:add_blood(src) - if (src.wear_suit) - src.wear_suit.add_blood(src) - if (src.w_uniform) - src.w_uniform.add_blood(src) + bloody_body(src) var/b_loss = airflow_speed * vsc.airflow_damage var/blocked = run_armor_check("head","melee")