Just some general cleanup

Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery.
Research moved into Modules.
Virus2 moved into WIP - is anyone even working on this, it looks almost done?
Computer2,optics,pda2,experimental moved unto unused.
WIP Chemistry things moved into Chemical Module
Cameras.dm moved into weapons
GameKit.dm moved into unused
BrokenInHands.dm moved into unused
Removed Grillify.dm
Moved all of the files listed as unused in the mining module to unused
Removed several empty folders in modules
Moved cloning.dm into machinery
Moved NewBan.dm into admin
Changed humanoid aliens new_life.dm into life.dm
Moved beast mob into unused
Moved hivebot into unused
Moved carpedexplosion.dm into unused
Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything.
Removed mastercontroler2.dm
Moved savefile.dm from human to new_player

Bugfix
People spawning on the starting screen on rev/cult should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-07-31 21:31:00 +00:00
parent ce470a81ba
commit 2224916ab9
94 changed files with 608 additions and 1126 deletions

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/datum/computer/file/computer_program/airlock_control
name = "Airlock Master"
size = 16.0
id_tag = "TAG"
return_text()
if(..())
return
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
/*
dat += "<br><TT>Frequency: "
dat += "<a href='?src=\ref[src];adj_freq=-10'>--</a> "
dat += "<a href='?src=\ref[src];adj_freq=-2'>-</a> "
dat += "[format_frequency(src.master.frequency)] "
dat += "<a href='?src=\ref[src];adj_freq=2'>+</a> "
dat += "<a href='?src=\ref[src];adj_freq=10'>++</a>"
dat += "</TT><br>"
*/
dat += "<br>ID:<a href='byond://?src=\ref[src];set_tag=1'>[src.id_tag]</a><br>"
dat += "<a href='byond://?src=\ref[src];send_command=cycle'>Cycle</a>"
dat += "</b></center>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["set_tag"])
var/t = input(usr, "Please enter new tag", src.id_tag, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (!in_range(src.master, usr))
return
src.id_tag = t
// if(href_list["adj_freq"])
// var/new_frequency = (src.master.frequency + text2num(href_list["adj_freq"]))
// src.master.set_frequency(new_frequency)
if(href_list["send_command"])
var/datum/signal/signal = new
signal.data["tag"] = id_tag
signal.data["command"] = href_list["send_command"]
peripheral_command("send signal", signal)
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return

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/datum/computer/file/computer_program/arcade
name = "Arcade 500"
size = 8.0
var/enemy_name = "Space Villian"
var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
var/player_hp = 30 //Player health/attack points
var/player_mp = 10
var/enemy_hp = 45 //Enemy health/attack points
var/enemy_mp = 20
var/gameover = 0
var/blocked = 0 //Player cannot attack/heal while set
New(obj/holding as obj)
if(holding)
src.holder = holding
if(istype(src.holder.loc,/obj/machinery/computer2))
src.master = src.holder.loc
// var/name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ")
var/name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ")
var/name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon")
src.enemy_name = dd_replacetext((name_part1 + name_part2), "the ", "")
// src.name = (name_action + name_part1 + name_part2)
/datum/computer/file/computer_program/arcade/return_text()
if(..())
return
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
dat += "<center><h4>[src.enemy_name]</h4></center>"
dat += "<br><center><h3>[src.temp]</h3></center>"
dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
if (src.gameover)
dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
else
dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
dat += "</b></center>"
return dat
/datum/computer/file/computer_program/arcade/Topic(href, href_list)
if(..())
return
if (!src.blocked)
if (href_list["attack"])
src.blocked = 1
var/attackamt = rand(2,6)
src.temp = "You attack for [attackamt] damage!"
src.master.updateUsrDialog()
sleep(10)
src.enemy_hp -= attackamt
src.arcade_action()
else if (href_list["heal"])
src.blocked = 1
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
src.master.updateUsrDialog()
sleep(10)
src.player_mp -= pointamt
src.player_hp += healamt
src.blocked = 1
src.master.updateUsrDialog()
src.arcade_action()
else if (href_list["charge"])
src.blocked = 1
var/chargeamt = rand(4,7)
src.temp = "You regain [chargeamt] points"
src.player_mp += chargeamt
src.master.updateUsrDialog()
sleep(10)
src.arcade_action()
if (href_list["newgame"]) //Reset everything
temp = "New Round"
player_hp = 30
player_mp = 10
enemy_hp = 45
enemy_mp = 20
gameover = 0
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return
/datum/computer/file/computer_program/arcade/proc/arcade_action()
if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
src.gameover = 1
src.temp = "[src.enemy_name] has fallen! Rejoice!"
src.peripheral_command("vend prize")
else if ((src.enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
src.temp = "[src.enemy_name] steals [stealamt] of your power!"
src.player_mp -= stealamt
src.master.updateUsrDialog()
if (src.player_mp <= 0)
src.gameover = 1
sleep(10)
src.temp = "You have been drained! GAME OVER"
else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
src.temp = "[src.enemy_name] heals for 4 health!"
src.enemy_hp += 4
src.enemy_mp -= 4
else
var/attackamt = rand(3,6)
src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
src.player_hp -= attackamt
if ((src.player_mp <= 0) || (src.player_hp <= 0))
src.gameover = 1
src.temp = "You have been crushed! GAME OVER"
src.blocked = 0
return

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/datum/computer
var/size = 4.0
var/obj/item/weapon/disk/data/holder = null
var/datum/computer/folder/holding_folder = null
folder
name = "Folder"
size = 0.0
var/gen = 0
Del()
for(var/datum/computer/F in src.contents)
del(F)
..()
proc
add_file(datum/computer/R)
if(!holder || holder.read_only || !R)
return 0
if(istype(R,/datum/computer/folder) && (src.gen>=10))
return 0
if((holder.file_used + R.size) <= holder.file_amount)
src.contents.Add(R)
R.holder = holder
R.holding_folder = src
src.holder.file_used -= src.size
src.size += R.size
src.holder.file_used += src.size
if(istype(R,/datum/computer/folder))
R:gen = (src.gen+1)
return 1
return 0
remove_file(datum/computer/R)
if(holder && !holder.read_only || !R)
// world << "Removing file [R]. File_used: [src.holder.file_used]"
src.contents.Remove(R)
src.holder.file_used -= src.size
src.size -= R.size
src.holder.file_used += src.size
src.holder.file_used = max(src.holder.file_used, 0)
// world << "Removed file [R]. File_used: [src.holder.file_used]"
return 1
return 0
file
name = "File"
var/extension = "FILE" //Differentiate between types of files, why not
proc
copy_file_to_folder(datum/computer/folder/newfolder)
if(!newfolder || (!istype(newfolder)) || (!newfolder.holder) || (newfolder.holder.read_only))
return 0
if((newfolder.holder.file_used + src.size) <= newfolder.holder.file_amount)
var/datum/computer/file/newfile = new src.type
for(var/V in src.vars)
if (issaved(src.vars[V]) && V != "holder")
newfile.vars[V] = src.vars[V]
if(!newfolder.add_file(newfile))
del(newfile)
return 1
return 0
Del()
if(holder && holding_folder)
holding_folder.remove_file(src)
..()
/datum/computer/file/computer_program
name = "blank program"
extension = "PROG"
//var/size = 4.0
//var/obj/item/weapon/disk/data/holder = null
var/obj/machinery/computer2/master = null
var/active_icon = null
var/id_tag = null
var/list/req_access = list()
New(obj/holding as obj)
if(holding)
src.holder = holding
if(istype(src.holder.loc,/obj/machinery/computer2))
src.master = src.holder.loc
Del()
if(master)
master.processing_programs.Remove(src)
..()
proc
return_text()
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(master.stat & (NOPOWER|BROKEN))
return 1
if(!(holder in src.master.contents))
//world << "Holder [holder] not in [master] of prg:[src]"
if(master.active_program == src)
master.active_program = null
return 1
if(!src.holder.root)
src.holder.root = new /datum/computer/folder
src.holder.root.holder = src
src.holder.root.name = "root"
return 0
process()
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
master.processing_programs.Remove(src)
return 1
if(!src.holder.root)
src.holder.root = new /datum/computer/folder
src.holder.root.holder = src
src.holder.root.name = "root"
return 0
receive_command(obj/source, command, datum/signal/signal)
if((!src.holder) || (!src.master) || (!source) || (source != src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(master.stat & (NOPOWER|BROKEN))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
return 0
peripheral_command(command, datum/signal/signal)
if(master)
master.send_command(command, signal)
else
del(signal)
transfer_holder(obj/item/weapon/disk/data/newholder,datum/computer/folder/newfolder)
if((newholder.file_used + src.size) > newholder.file_amount)
return 0
if(!newholder.root)
newholder.root = new /datum/computer/folder
newholder.root.holder = newholder
newholder.root.name = "root"
if(!newfolder)
newfolder = newholder.root
if((src.holder && src.holder.read_only) || newholder.read_only)
return 0
if((src.holder) && (src.holder.root))
src.holder.root.remove_file(src)
newfolder.add_file(src)
if(istype(newholder.loc,/obj/machinery/computer2))
src.master = newholder.loc
//world << "Setting [src.holder] to [newholder]"
src.holder = newholder
return 1
//Check access per program.
allowed(mob/M)
//check if it doesn't require any access at all
if(src.check_access(null))
return 1
if(istype(M, /mob/living/silicon))
//AI can do whatever he wants
return 1
else if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
//if they are holding or wearing a card that has access, that works
if(src.check_access(H.equipped()) || src.check_access(H.wear_id))
return 1
else if(istype(M, /mob/living/carbon/monkey))
var/mob/living/carbon/monkey/george = M
//they can only hold things :(
if(george.equipped() && istype(george.equipped(), /obj/item/weapon/card/id) && src.check_access(george.equipped()))
return 1
return 0
check_access(obj/item/weapon/card/id/I)
if(!src.req_access) //no requirements
return 1
if(!istype(src.req_access, /list)) //something's very wrong
return 1
var/list/L = src.req_access
if(!L.len) //no requirements
return 1
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
return 0
for(var/req in src.req_access)
if(!(req in I.access)) //doesn't have this access
return 0
return 1
Topic(href, href_list)
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(master.stat & (NOPOWER|BROKEN))
return 1
if(src.master.active_program != src)
return 1
if ((!usr.contents.Find(src.master) && (!in_range(src.master, usr) || !istype(src.master.loc, /turf))) && (!istype(usr, /mob/living/silicon)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
usr.machine = src.master
if (href_list["close"])
usr.machine = null
usr << browse(null, "window=comp2")
return 0
if (href_list["quit"])
// src.master.processing_programs.Remove(src)
if(src.master.host_program && src.master.host_program.holder && (src.master.host_program.holder in src.master.contents))
src.master.run_program(src.master.host_program)
src.master.updateUsrDialog()
return 1
else
src.master.active_program = null
src.master.updateUsrDialog()
return 1
return 0

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//Motherboard is just used in assembly/disassembly, doesn't exist in the actual computer object.
/obj/item/weapon/motherboard
name = "Computer mainboard"
desc = "A computer motherboard."
icon = 'module.dmi'
icon_state = "mainboard"
item_state = "electronic"
w_class = 3
var/created_name = null //If defined, result computer will have this name.
/obj/computer2frame
density = 1
anchored = 0
name = "Computer-frame"
icon = 'stock_parts.dmi'
icon_state = "0"
var/state = 0
var/obj/item/weapon/motherboard/mainboard = null
var/obj/item/weapon/disk/data/fixed_disk/hd = null
var/list/peripherals = list()
var/created_icon_state = "aiupload"
/obj/computer2frame/attackby(obj/item/P as obj, mob/user as mob)
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You wrench the frame into place."
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
playsound(src.loc, 'Welder.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You deconstruct the frame."
new /obj/item/stack/sheet/metal( src.loc, 5 )
del(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You unfasten the frame."
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/motherboard) && !mainboard)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
user << "\blue You place the mainboard inside the frame."
src.icon_state = "1"
src.mainboard = P
user.drop_item()
P.loc = src
if(istype(P, /obj/item/weapon/screwdriver) && mainboard)
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You screw the mainboard into place."
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && mainboard)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the mainboard."
src.state = 1
src.icon_state = "0"
mainboard.loc = src.loc
src.mainboard = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && mainboard && (!peripherals.len))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You unfasten the mainboard."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/peripheral))
if(src.peripherals.len < 3)
user.drop_item()
src.peripherals.Add(P)
P.loc = src
user << "\blue You add [P] to the frame."
else
user << "\red There is no more room for peripheral cards."
if(istype(P, /obj/item/weapon/crowbar) && src.peripherals.len)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the peripheral boards."
for(var/obj/item/weapon/peripheral/W in src.peripherals)
W.loc = src.loc
src.peripherals.Remove(W)
if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:amount -= 5
if(!P:amount) del(P)
user << "\blue You add cables to the frame."
src.state = 3
src.icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
A.amount = 5
if(src.hd)
src.hd.loc = src.loc
src.hd = null
if(istype(P, /obj/item/weapon/disk/data/fixed_disk) && !src.hd)
user.drop_item()
src.hd = P
P.loc = src
user << "\blue You connect the drive to the cabling."
if(istype(P, /obj/item/weapon/crowbar) && src.hd)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the hard drive."
src.hd.loc = src.loc
src.hd = null
if(istype(P, /obj/item/stack/sheet/glass))
if(P:amount >= 2)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:use(2)
user << "\blue You put in the glass panel."
src.state = 4
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the glass panel."
src.state = 3
src.icon_state = "3"
new /obj/item/stack/sheet/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
var/obj/machinery/computer2/C= new /obj/machinery/computer2( src.loc )
C.setup_drive_size = 0
C.icon_state = src.created_icon_state
if(mainboard.created_name) C.name = mainboard.created_name
del(mainboard)
if(hd)
C.hd = hd
hd.loc = C
for(var/obj/item/weapon/peripheral/W in src.peripherals)
W.loc = C
W.host = C
C.peripherals.Add(W)
del(src)

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/obj/machinery/computer2
name = "computer"
desc = "A computer workstation."
icon = 'computer.dmi'
icon_state = "aiupload"
density = 1
anchored = 1.0
req_access = list() //This doesn't determine PROGRAM req access, just the access needed to install/delete programs.
var/base_icon_state = "aiupload" //Assembly creates a new computer2 and not a child typepath, so initial doesn't work!!
var/datum/radio_frequency/radio_connection
var/obj/item/weapon/disk/data/fixed_disk/hd = null
var/datum/computer/file/computer_program/active_program
var/datum/computer/file/computer_program/host_program //active is set to this when the normal active quits, if available
var/list/processing_programs = list()
var/obj/item/weapon/card/id/authid = null //For records computers etc
var/obj/item/weapon/card/id/auxid = null //For computers that need two ids for some reason.
var/obj/item/weapon/disk/data/diskette = null
var/list/peripherals = list()
//Setup for Starting program & peripherals
var/setup_starting_program = null //If set to a program path it will start with this one active.
var/setup_starting_peripheral = null //Spawn with radio card and whatever path is here.
var/setup_drive_size = 64.0 //How big is the drive (set to 0 for no drive)
var/setup_id_tag
var/setup_has_radio = 0 //Does it spawn with a radio peripheral?
var/setup_radio_tag
var/setup_frequency = 1411
/obj/item/weapon/disk/data
var/datum/computer/folder/root = null
var/file_amount = 32.0
var/file_used = 0.0
var/portable = 1
var/title = "Data Disk"
New()
src.root = new /datum/computer/folder
src.root.holder = src
src.root.name = "root"
/obj/item/weapon/disk/data/fixed_disk
name = "Storage Drive"
icon_state = "harddisk"
title = "Storage Drive"
file_amount = 80.0
portable = 0
attack_self(mob/user as mob)
return
/obj/item/weapon/disk/data/computer2test
name = "Programme Diskette"
file_amount = 128.0
New()
..()
src.root.add_file( new /datum/computer/file/computer_program/arcade(src))
src.root.add_file( new /datum/computer/file/computer_program/med_data(src))
src.root.add_file( new /datum/computer/file/computer_program/airlock_control(src))
src.root.add_file( new /datum/computer/file/computer_program/messenger(src))
src.root.add_file( new /datum/computer/file/computer_program/progman(src))
/obj/machinery/computer2/medical
name = "Medical computer"
icon_state = "dna"
setup_has_radio = 1
setup_starting_program = /datum/computer/file/computer_program/med_data
setup_starting_peripheral = /obj/item/weapon/peripheral/printer
/obj/machinery/computer2/arcade
name = "arcade machine"
icon_state = "arcade"
desc = "An arcade machine."
setup_drive_size = 16.0
setup_starting_program = /datum/computer/file/computer_program/arcade
setup_starting_peripheral = /obj/item/weapon/peripheral/prize_vendor
/obj/machinery/computer2/New()
..()
spawn(4)
if(setup_has_radio)
var/obj/item/weapon/peripheral/radio/radio = new /obj/item/weapon/peripheral/radio(src)
radio.frequency = setup_frequency
radio.code = setup_radio_tag
if(!hd && (setup_drive_size > 0))
src.hd = new /obj/item/weapon/disk/data/fixed_disk(src)
src.hd.file_amount = src.setup_drive_size
if(ispath(src.setup_starting_program))
src.active_program = new src.setup_starting_program
src.active_program.id_tag = setup_id_tag
src.hd.file_amount = max(src.hd.file_amount, src.active_program.size)
src.active_program.transfer_holder(src.hd)
if(ispath(src.setup_starting_peripheral))
new src.setup_starting_peripheral(src)
src.base_icon_state = src.icon_state
return
/obj/machinery/computer2/attack_hand(mob/user as mob)
if(..())
return
user.machine = src
var/dat
if((src.active_program) && (src.active_program.master == src) && (src.active_program.holder in src))
dat = src.active_program.return_text()
else
dat = "<TT><b>Thinktronic BIOS V1.4</b><br><br>"
dat += "Current ID: <a href='?src=\ref[src];id=auth'>[src.authid ? "[src.authid.name]" : "----------"]</a><br>"
dat += "Auxiliary ID: <a href='?src=\ref[src];id=aux'>[src.auxid ? "[src.auxid.name]" : "----------"]</a><br><br>"
var/progdat
if((src.hd) && (src.hd.root))
for(var/datum/computer/file/computer_program/P in src.hd.root.contents)
progdat += "<tr><td>[P.name]</td><td>Size: [P.size]</td>"
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=run'>Run</a></td>"
if(P in src.processing_programs)
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=unload'>Halt</a></td>"
else
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=load'>Load</a></td>"
progdat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=delete'>Del</a></td></tr>"
continue
dat += "Disk Space: \[[src.hd.file_used]/[src.hd.file_amount]\]<br>"
dat += "<b>Programs on Fixed Disk:</b><br>"
if(!progdat)
progdat = "No programs found.<br>"
dat += "<center><table cellspacing=4>[progdat]</table></center>"
else
dat += "<b>Programs on Fixed Disk:</b><br>"
dat += "<center>No fixed disk detected.</center><br>"
dat += "<br>"
progdat = null
if((src.diskette) && (src.diskette.root))
dat += "<font size=1><a href='byond://?src=\ref[src];disk=1'>Eject</a></font><br>"
for(var/datum/computer/file/computer_program/P in src.diskette.root.contents)
progdat += "<tr><td>[P.name]</td><td>Size: [P.size]</td>"
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=run'>Run</a></td>"
if(P in src.processing_programs)
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=unload'>Halt</a></td>"
else
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=load'>Load</a></td>"
progdat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=install'>Install</a></td></tr>"
continue
dat += "Disk Space: \[[src.diskette.file_used]/[src.diskette.file_amount]\]<br>"
dat += "<b>Programs on Disk:</b><br>"
if(!progdat)
progdat = "No data found.<br>"
dat += "<center><table cellspacing=4>[progdat]</table></center>"
else
dat += "<b>Programs on Disk:</b><br>"
dat += "<center>No diskette loaded.</center><br>"
dat += "</TT>"
user << browse(dat,"window=comp2")
onclose(user,"comp2")
return
/obj/machinery/computer2/Topic(href, href_list)
if(..())
return
if(!src.active_program)
if((href_list["prog"]) && (href_list["function"]))
var/datum/computer/file/computer_program/newprog = locate(href_list["prog"])
if(newprog && istype(newprog))
switch(href_list["function"])
if("run")
src.run_program(newprog)
if("load")
src.load_program(newprog)
if("unload")
src.unload_program(newprog)
if((href_list["file"]) && (href_list["function"]))
var/datum/computer/file/newfile = locate(href_list["file"])
if(!newfile)
return
switch(href_list["function"])
if("install")
if((src.hd) && (src.hd.root) && (src.allowed(usr)))
newfile.copy_file_to_folder(src.hd.root)
if("delete")
if(src.allowed(usr))
src.delete_file(newfile)
//If there is already one loaded eject, or if not and they have one insert it.
if (href_list["id"])
switch(href_list["id"])
if("auth")
if(!isnull(src.authid))
src.authid.loc = get_turf(src)
src.authid = null
else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
src.authid = I
if("aux")
if(!isnull(src.auxid))
src.auxid.loc = get_turf(src)
src.auxid = null
else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
src.auxid = I
//Same but for a data disk
else if (href_list["disk"])
if(!isnull(src.diskette))
src.diskette.loc = get_turf(src)
src.diskette = null
/* else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/disk/data))
usr.drop_item()
I.loc = src
src.diskette = I
*/
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer2/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(250)
for(var/datum/computer/file/computer_program/P in src.processing_programs)
P.process()
return
/obj/machinery/computer2/power_change()
if(stat & BROKEN)
icon_state = src.base_icon_state
src.icon_state += "b"
else if(powered())
icon_state = src.base_icon_state
stat &= ~NOPOWER
else
spawn(rand(0, 15))
icon_state = src.base_icon_state
src.icon_state += "0"
stat |= NOPOWER
/obj/machinery/computer2/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if ((!src.diskette) && W:portable)
user.machine = src
user.drop_item()
W.loc = src
src.diskette = W
user << "You insert [W]."
src.updateUsrDialog()
return
else if (istype(W, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/computer2frame/A = new /obj/computer2frame( src.loc )
A.created_icon_state = src.base_icon_state
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/weapon/shard( src.loc )
A.state = 3
A.icon_state = "3"
else
user << "\blue You disconnect the monitor."
A.state = 4
A.icon_state = "4"
for (var/obj/item/weapon/peripheral/C in src.peripherals)
C.loc = A
A.peripherals.Add(C)
if(src.diskette)
src.diskette.loc = src.loc
//TO-DO: move card reading to peripheral cards instead
if(src.authid)
src.authid.loc = src.loc
if(src.auxid)
src.auxid.loc = src.loc
if(src.hd)
src.hd.loc = A
A.hd = src.hd
A.mainboard = new /obj/item/weapon/motherboard(A)
A.mainboard.created_name = src.name
A.anchored = 1
del(src)
else
src.attack_hand(user)
return
/obj/machinery/computer2/proc/send_command(command, datum/signal/signal)
for(var/obj/item/weapon/peripheral/P in src.peripherals)
P.receive_command(src, command, signal)
del(signal)
/obj/machinery/computer2/proc/receive_command(obj/source, command, datum/signal/signal)
if(source in src.contents)
for(var/datum/computer/file/computer_program/P in src.processing_programs)
P.receive_command(src, command, signal)
del(signal)
return
/obj/machinery/computer2/proc/run_program(datum/computer/file/computer_program/program,datum/computer/file/computer_program/host)
if(!program)
return 0
// src.unload_program(src.active_program)
if(src.load_program(program))
if(host && istype(host))
src.host_program = host
else
src.host_program = null
src.active_program = program
return 1
return 0
/obj/machinery/computer2/proc/load_program(datum/computer/file/computer_program/program)
if((!program) || (!program.holder))
return 0
if(!(program.holder in src))
// world << "Not in src"
program = new program.type
program.transfer_holder(src.hd)
if(program.master != src)
program.master = src
if(program in src.processing_programs)
return 1
else
src.processing_programs.Add(program)
return 1
return 0
/obj/machinery/computer2/proc/unload_program(datum/computer/file/computer_program/program)
if((!program) || (!src.hd))
return 0
if(program in src.processing_programs)
src.processing_programs.Remove(program)
return 1
return 0
/obj/machinery/computer2/proc/delete_file(datum/computer/file/file)
//world << "Deleting [file]..."
if((!file) || (!file.holder) || (file.holder.read_only))
//world << "Cannot delete :("
return 0
if(file in src.processing_programs)
src.processing_programs.Remove(file)
if(src.active_program == file)
src.active_program = null
// file.holder.root.remove_file(file)
//world << "Now calling del on [file]..."
del(file)
return 1

View File

@@ -0,0 +1,164 @@
/datum/computer/file/computer_program/progman
name = "ProgManager"
size = 16.0
var/datum/computer/folder/current_folder
var/mode = 0
var/datum/computer/file/clipboard
return_text()
if(..())
return
if((!src.current_folder) || !(src.current_folder.holder in src.master))
src.current_folder = src.holder.root
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
switch(mode)
if(0)
dat += " |<a href='byond://?src=\ref[src];create=folder'>Create Folder</a>"
//dat += " | <a href='byond://?src=\ref[src];create=file'>Create File</a>"
dat += " | <a href='byond://?src=\ref[src];file=\ref[src.current_folder];function=paste'>Paste</a>"
dat += " | <a href='byond://?src=\ref[src];top_folder=1'>Root</a>"
dat += " | <a href='byond://?src=\ref[src];mode=1'>Drive</a><br>"
dat += "<b>Contents of [current_folder] | Drive:\[[src.current_folder.holder.title]]</b><br>"
dat += "<b>Used: \[[src.current_folder.holder.file_used]/[src.current_folder.holder.file_amount]\]</b><hr>"
dat += "<table cellspacing=5>"
for(var/datum/computer/P in current_folder.contents)
if(P == src)
dat += "<tr><td>System</td><td>Size: [src.size]</td><td>SYSTEM</td></tr>"
continue
dat += "<tr><td><a href='byond://?src=\ref[src];file=\ref[P];function=open'>[P.name]</a></td>"
dat += "<td>Size: [P.size]</td>"
dat += "<td>[(istype(P,/datum/computer/folder)) ? "FOLDER" : "[P:extension]"]</td>"
dat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=delete'>Del</a></td>"
dat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=rename'>Rename</a></td>"
if(istype(P,/datum/computer/file))
dat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=copy'>Copy</a></td>"
dat += "</tr>"
dat += "</table>"
if(1)
dat += " | <a href='byond://?src=\ref[src];mode=0'>Main</a>"
dat += " | <a href='byond://?src=\ref[master];disk=1'>Eject</a><br>"
for(var/obj/item/weapon/disk/data/D in src.master)
if(D == current_folder.holder)
dat += "[D.name]<br>"
else
dat += "<a href='byond://?src=\ref[src];drive=\ref[D]'>[D.title]</a><br>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["create"])
if(current_folder)
var/datum/computer/F = null
switch(href_list["create"])
if("folder")
F = new /datum/computer/folder
if(!current_folder.add_file(F))
//world << "Couldn't add folder :("
del(F)
if("file")
F = new /datum/computer/file
if(!current_folder.add_file(F))
//world << "Couldn't add file :("
del(F)
if(href_list["file"] && href_list["function"])
var/datum/computer/F = locate(href_list["file"])
if(!F || !istype(F))
return
switch(href_list["function"])
if("open")
if(istype(F,/datum/computer/folder))
src.current_folder = F
else if(istype(F,/datum/computer/file/computer_program))
src.master.run_program(F,src)
src.master.updateUsrDialog()
return
if("delete")
src.master.delete_file(F)
if("copy")
if(istype(F,/datum/computer/file) && (!F.holder || (F.holder in src.master.contents)))
src.clipboard = F
if("paste")
if(istype(F,/datum/computer/folder))
if(!src.clipboard || !src.clipboard.holder || !(src.clipboard.holder in src.master.contents))
return
if(!istype(src.clipboard))
return
src.clipboard.copy_file_to_folder(F)
if("rename")
spawn(0)
var/t = input(usr, "Please enter new name", F.name, null) as text
t = copytext(sanitize(t), 1, 16)
if (!t)
return
if (!in_range(src.master, usr) || !(F.holder in src.master))
return
if(F.holder.read_only)
return
F.name = capitalize(lowertext(t))
src.master.updateUsrDialog()
return
/*
if(href_list["open"])
var/datum/computer/F = locate(href_list["open"])
if(!F || !istype(F))
return
if(istype(F,/datum/computer/folder))
src.current_folder = F
else if(istype(F,/datum/computer/file/computer_program))
src.master.run_program(F)
src.master.updateUsrDialog()
return
if(href_list["delete"])
var/datum/computer/F = locate(href_list["delete"])
if(!F || !istype(F))
return
src.master.delete_file(F)
*/
if(href_list["top_folder"])
src.current_folder = src.current_folder.holder.root
if(href_list["mode"])
var/newmode = text2num(href_list["mode"])
newmode = max(newmode,0)
src.mode = newmode
if(href_list["drive"])
var/obj/item/weapon/disk/data/D = locate(href_list["drive"])
if(D && istype(D) && D.root)
current_folder = D.root
src.mode = 0
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return

View File

@@ -0,0 +1,463 @@
/datum/computer/file/computer_program/med_data
name = "Medical Records"
size = 32.0
active_icon = "dna"
req_access = list(access_medical)
var/authenticated = null
var/rank = null
var/screen = null
var/datum/data/record/active1 = null
var/datum/data/record/active2 = null
var/a_id = null
var/temp = null
/datum/computer/file/computer_program/med_data/return_text()
if(..())
return
var/dat
if (src.temp)
dat = text("<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>")
else
dat = text("Confirm Identity: <A href='?src=\ref[];id=auth'>[]</A><HR>", master, (src.master.authid ? text("[]", src.master.authid.name) : "----------"))
if (src.authenticated)
switch(src.screen)
if(1.0)
dat += {"
<A href='?src=\ref[src];search=1'>Search Records</A>
<BR><A href='?src=\ref[src];screen=2'>List Records</A>
<BR>
<BR><A href='?src=\ref[src];screen=5'>Virus Database</A>
<BR><A href='?src=\ref[src];screen=6'>Medbot Tracking</A>
<BR>
<BR><A href='?src=\ref[src];screen=3'>Record Maintenance</A>
<BR><A href='?src=\ref[src];logout=1'>{Log Out}</A><BR>
"}
if(2.0)
dat += "<B>Record List</B>:<HR>"
for(var/datum/data/record/R in data_core.general)
dat += text("<A href='?src=\ref[];d_rec=\ref[]'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
//Foreach goto(132)
dat += text("<HR><A href='?src=\ref[];screen=1'>Back</A>", src)
if(3.0)
dat += text("<B>Records Maintenance</B><HR>\n<A href='?src=\ref[];back=1'>Backup To Disk</A><BR>\n<A href='?src=\ref[];u_load=1'>Upload From disk</A><BR>\n<A href='?src=\ref[];del_all=1'>Delete All Records</A><BR>\n<BR>\n<A href='?src=\ref[];screen=1'>Back</A>", src, src, src, src)
if(4.0)
dat += "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
dat += text("Name: [] ID: []<BR>\nSex: <A href='?src=\ref[];field=sex'>[]</A><BR>\nAge: <A href='?src=\ref[];field=age'>[]</A><BR>\nFingerprint: <A href='?src=\ref[];field=fingerprint'>[]</A><BR>\nPhysical Status: <A href='?src=\ref[];field=p_stat'>[]</A><BR>\nMental Status: <A href='?src=\ref[];field=m_stat'>[]</A><BR>", src.active1.fields["name"], src.active1.fields["id"], src, src.active1.fields["sex"], src, src.active1.fields["age"], src, src.active1.fields["fingerprint"], src, src.active1.fields["p_stat"], src, src.active1.fields["m_stat"])
else
dat += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=b_type'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.active2.fields["b_type"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
dat += text("[]<BR><A href='?src=\ref[];del_c=[]'>Delete Entry</A><BR><BR>", src.active2.fields[text("com_[]", counter)], src, counter)
counter++
dat += text("<A href='?src=\ref[];add_c=1'>Add Entry</A><BR><BR>", src)
dat += text("<A href='?src=\ref[];del_r=1'>Delete Record (Medical Only)</A><BR><BR>", src)
else
dat += "<B>Medical Record Lost!</B><BR>"
dat += text("<A href='?src=\ref[src];new=1'>New Record</A><BR><BR>")
dat += text("\n<A href='?src=\ref[];print_p=1'>Print Record</A><BR>\n<A href='?src=\ref[];screen=2'>Back</A><BR>", src, src)
if(5.0)
dat += {"<CENTER><B>Virus Database</B></CENTER>
<br><a href='?src=\ref[src];vir=gbs'>GBS</a>
<br><a href='?src=\ref[src];vir=cc'>Common Cold</a>
<br><a href='?src=\ref[src];vir=f'>Flu</A>
<br><a href='?src=\ref[src];vir=jf'>Jungle Fever</a>
<br><a href='?src=\ref[src];vir=ca'>Clowning Around</a>
<br><a href='?src=\ref[src];vir=p'>Plasmatoid</a>
<br><a href='?src=\ref[src];vir=dna'>Space Rhinovirus</a>
<br><a href='?src=\ref[src];vir=bot'>Robot Transformation</a>
<br><a href='?src=\ref[src];screen=1'>Back</a>"}
if(6.0)
dat += "<center><b>Medical Robot Monitor</b></center>"
dat += "<a href='?src=\ref[src];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/obj/machinery/bot/medbot/M in world)
var/turf/bl = get_turf(M)
bdat += "[M.name] - <b>\[[bl.x],[bl.y]\]</b> - [M.on ? "Online" : "Offline"]<br>"
if(!isnull(M.reagent_glass))
bdat += "Reservoir: \[[M.reagent_glass.reagents.total_volume]/[M.reagent_glass.reagents.maximum_volume]\]"
else
bdat += "Using Internal Synthesizer."
if(!bdat)
dat += "<br><center>None detected</center>"
else
dat += "[bdat]"
else
else
dat += text("<A href='?src=\ref[];login=1'>{Log In}</A>", src)
dat += "<br><a href='byond://?src=\ref[src];quit=1'>{Quit}</a>"
return dat
/datum/computer/file/computer_program/med_data/Topic(href, href_list)
if(..())
return
if (!( data_core.general.Find(src.active1) ))
src.active1 = null
if (!( data_core.medical.Find(src.active2) ))
src.active2 = null
if (href_list["temp"])
src.temp = null
else if (href_list["logout"])
src.authenticated = null
src.screen = null
src.active1 = null
src.active2 = null
else if (href_list["login"])
if (istype(usr, /mob/living/silicon))
src.active1 = null
src.active2 = null
src.authenticated = 1
src.rank = "AI"
src.screen = 1
else if (istype(src.master.authid, /obj/item/weapon/card/id))
src.active1 = null
src.active2 = null
if (src.check_access(src.master.authid))
src.authenticated = src.master.authid.registered
src.rank = src.master.authid.assignment
src.screen = 1
if (src.authenticated)
if(href_list["screen"])
src.screen = text2num(href_list["screen"])
if(src.screen < 1)
src.screen = 1
src.active1 = null
src.active2 = null
if(href_list["vir"])
switch(href_list["vir"])
if("gbs")
src.temp = {"<b>Name:</b> GBS
<BR><b>Number of stages:</b> 5
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Spaceacillin
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> If left untreated death will occur.
<BR>
<BR><b>Severity:</b> Major"}
if("cc")
src.temp = {"<b>Name:</b> Common Cold
<BR><b>Number of stages:</b> 3
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Rest
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> If left untreated the subject will contract the flu.
<BR>
<BR><b>Severity:</b> Minor"}
if("f")
src.temp = {"<b>Name:</b> The Flu
<BR><b>Number of stages:</b> 3
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Rest
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> If left untreated the subject will feel quite unwell.
<BR>
<BR><b>Severity:</b> Medium"}
if("jf")
src.temp = {"<b>Name:</b> Jungle Fever
<BR><b>Number of stages:</b> 1
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> None
<BR><b>Affected Species:</b> Monkey
<BR>
<BR><b>Notes:</b> Monkies with this disease will bite humans, causing humans to spontaneously to mutate into a monkey.
<BR>
<BR><b>Severity:</b> Medium"}
if("ca")
src.temp = {"<b>Name:</b> Clowning Around
<BR><b>Number of stages:</b> 4
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Spaceacillin
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> Subjects are affected by rampant honking and a fondness for shenanigans. They may also spontaneously phase through closed airlocks.
<BR>
<BR><b>Severity:</b> Laughable"}
if("p")
src.temp = {"<b>Name:</b> Plasmatoid
<BR><b>Number of stages:</b> 3
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Inaprovaline
<BR><b>Affected Species:</b> Human and Monkey
<BR>
<BR><b>Notes:</b> With this disease the victim will need plasma to breathe.
<BR>
<BR><b>Severity:</b> Major"}
if("dna")
src.temp = {"<b>Name:</b> Space Rhinovirus
<BR><b>Number of stages:</b> 4
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Spaceacillin
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> This disease transplants the genetic code of the intial vector into new hosts.
<BR>
<BR><b>Severity:</b> Medium"}
if("bot")
src.temp = {"<b>Name:</b> Robot Transformation
<BR><b>Number of stages:</b> 5
<BR><b>Spread:</b> Infected food
<BR><b>Possible Cure:</b> None
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> This disease, actually acute nanomachine infection, converts the victim into a cyborg.
<BR>
<BR><b>Severity:</b> Major"}
if (href_list["del_all"])
src.temp = text("Are you sure you wish to delete all records?<br>\n\t<A href='?src=\ref[];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
if (href_list["del_all2"])
for(var/datum/data/record/R in data_core.medical)
del(R)
src.temp = "All records deleted."
if (href_list["field"])
var/a1 = src.active1
var/a2 = src.active2
switch(href_list["field"])
if("fingerprint")
if (istype(src.active1, /datum/data/record))
var/t1 = input("Please input fingerprint hash:", "Med. records", src.active1.fields["id"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["fingerprint"] = t1
if("sex")
if (istype(src.active1, /datum/data/record))
if (src.active1.fields["sex"] == "Male")
src.active1.fields["sex"] = "Female"
else
src.active1.fields["sex"] = "Male"
if("age")
if (istype(src.active1, /datum/data/record))
var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["age"] = t1
if("mi_dis")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis"] = t1
if("mi_dis_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis_d"] = t1
if("ma_dis")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis"] = t1
if("ma_dis_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis_d"] = t1
if("alg")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg"] = t1
if("alg_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg_d"] = t1
if("cdi")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi"] = t1
if("cdi_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi_d"] = t1
if("notes")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize notes:", "Med. records", src.active2.fields["notes"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["notes"] = t1
if("p_stat")
if (istype(src.active1, /datum/data/record))
src.temp = text("<B>Physical Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unconscious'>*Unconscious*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unfit'>Physically Unfit</A><BR>", src, src, src, src)
if("m_stat")
if (istype(src.active1, /datum/data/record))
src.temp = text("<B>Mental Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=stable'>Stable</A><BR>", src, src, src, src)
if("b_type")
if (istype(src.active2, /datum/data/record))
src.temp = text("<B>Blood Type:</B><BR>\n\t<A href='?src=\ref[];temp=1;b_type=an'>A-</A> <A href='?src=\ref[];temp=1;b_type=ap'>A+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=bn'>B-</A> <A href='?src=\ref[];temp=1;b_type=bp'>B+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=abn'>AB-</A> <A href='?src=\ref[];temp=1;b_type=abp'>AB+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=on'>O-</A> <A href='?src=\ref[];temp=1;b_type=op'>O+</A><BR>", src, src, src, src, src, src, src, src)
else
if (href_list["p_stat"])
if (src.active1)
switch(href_list["p_stat"])
if("deceased")
src.active1.fields["p_stat"] = "*Deceased*"
if("unconscious")
src.active1.fields["p_stat"] = "*Unconscious*"
if("active")
src.active1.fields["p_stat"] = "Active"
if("unfit")
src.active1.fields["p_stat"] = "Physically Unfit"
if (href_list["m_stat"])
if (src.active1)
switch(href_list["m_stat"])
if("insane")
src.active1.fields["m_stat"] = "*Insane*"
if("unstable")
src.active1.fields["m_stat"] = "*Unstable*"
if("watch")
src.active1.fields["m_stat"] = "*Watch*"
if("stable")
src.active2.fields["m_stat"] = "Stable"
if (href_list["b_type"])
if (src.active2)
switch(href_list["b_type"])
if("an")
src.active2.fields["b_type"] = "A-"
if("bn")
src.active2.fields["b_type"] = "B-"
if("abn")
src.active2.fields["b_type"] = "AB-"
if("on")
src.active2.fields["b_type"] = "O-"
if("ap")
src.active2.fields["b_type"] = "A+"
if("bp")
src.active2.fields["b_type"] = "B+"
if("abp")
src.active2.fields["b_type"] = "AB+"
if("op")
src.active2.fields["b_type"] = "O+"
if (href_list["del_r"])
if (src.active2)
src.temp = "Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=\ref[src];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=\ref[src];temp=1'>No</A><br>"
if (href_list["del_r2"])
if (src.active2)
del(src.active2)
if (href_list["d_rec"])
var/datum/data/record/R = locate(href_list["d_rec"])
var/datum/data/record/M = locate(href_list["d_rec"])
if (!( data_core.general.Find(R) ))
src.temp = "Record Not Found!"
return
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
else
//Foreach continue //goto(2540)
src.active1 = R
src.active2 = M
src.screen = 4
if (href_list["new"])
if ((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) )))
var/datum/data/record/R = new /datum/data/record( )
R.fields["name"] = src.active1.fields["name"]
R.fields["id"] = src.active1.fields["id"]
R.name = text("Medical Record #[]", R.fields["id"])
R.fields["b_type"] = "Unknown"
R.fields["mi_dis"] = "None"
R.fields["mi_dis_d"] = "No minor disabilities have been declared."
R.fields["ma_dis"] = "None"
R.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
R.fields["alg"] = "None"
R.fields["alg_d"] = "No allergies have been detected in this patient."
R.fields["cdi"] = "None"
R.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
R.fields["notes"] = "No notes."
data_core.medical += R
src.active2 = R
src.screen = 4
if (href_list["add_c"])
if (!( istype(src.active2, /datum/data/record) ))
return
var/a2 = src.active2
var/t1 = input("Add Comment:", "Med. records", null, null) as message
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
counter++
src.active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [], 2053<BR>[]", src.authenticated, src.rank, time2text(world.realtime, "DDD MMM DD hh:mm:ss"), t1)
if (href_list["del_c"])
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
src.active2.fields[text("com_[]", href_list["del_c"])] = "<B>Deleted</B>"
if (href_list["search"])
var/t1 = input("Search String: (Name or ID)", "Med. records", null, null) as text
if ((!( t1 ) || usr.stat || (!src.master) || !( src.authenticated ) || usr.restrained() || ((!in_range(src.master, usr)) && (!istype(usr, /mob/living/silicon)))))
return
src.active1 = null
src.active2 = null
t1 = lowertext(t1)
for(var/datum/data/record/R in data_core.general)
if ((lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"])))
src.active1 = R
else
if (!( src.active1 ))
src.temp = text("Could not locate record [].", t1)
else
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == src.active1.fields["name"] || E.fields["id"] == src.active1.fields["id"]))
src.active2 = E
else
src.screen = 4
if (href_list["print_p"])
var/info = "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"], src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
else
info += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.active2.fields["b_type"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
info += text("[]<BR>", src.active2.fields[text("com_[]", counter)])
counter++
else
info += "<B>Medical Record Lost!</B><BR>"
info += "</TT>"
var/datum/signal/signal = new
signal.data["data"] = info
signal.data["title"] = "Medical Record"
src.peripheral_command("print",signal)
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return

View File

@@ -0,0 +1,96 @@
/datum/computer/file/computer_program/messenger
name = "Messenger"
size = 8.0
var/messages = null
var/screen_name = "User"
//To-do: take screen_name from inserted id card??
//Saving log to file datum
return_text()
if(..())
return
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a><br>"
dat += "<b>SpaceMessenger V4.1.2</b><br>"
dat += "<a href='byond://?src=\ref[src];send_msg=1'>Send Message</a>"
dat += " | <a href='byond://?src=\ref[src];func_msg=clear'>Clear</a>"
dat += " | <a href='byond://?src=\ref[src];func_msg=print'>Print</a>"
dat += " | Name:<a href='byond://?src=\ref[src];set_name=1'>[src.screen_name]</a><hr>"
dat += messages
dat += "</center>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["send_msg"])
var/t = input(usr, "Please enter messenger", src.id_tag, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (!in_range(src.master, usr))
return
var/datum/signal/signal = new
signal.data["type"] = "message"
signal.data["data"] = t
signal.data["sender"] = src.screen_name
src.messages += "<i><b>&rarr; You:</b></i><br>[t]<br>"
peripheral_command("send signal", signal)
if(href_list["func_msg"])
switch(href_list["func_msg"])
if("clear")
src.messages = null
if("print")
var/datum/signal/signal = new
signal.data["data"] = src.messages
signal.data["title"] = "Chatlog"
peripheral_command("print", signal)
//if("save")
//TO-DO
if(href_list["set_name"])
var/t = input(usr, "Please enter screen name", src.id_tag, null) as text
t = copytext(sanitize(t), 1, 20)
if (!t)
return
if (!in_range(src.master, usr))
return
src.screen_name = t
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return
receive_command(obj/source, command, datum/signal/signal)
if(..() || !signal)
return
if(command == "radio signal")
switch(signal.data["type"])
if("message")
var/sender = signal.data["sender"]
if(!sender)
sender = "Unknown"
src.messages += "<i><b>&larr; From [sender]:</b></i><br>[signal.data["data"]]<br>"
if(src.master.active_program == src)
playsound(src.master.loc, 'twobeep.ogg', 50, 1)
src.master.updateUsrDialog()
return

View File

@@ -0,0 +1,209 @@
/obj/item/weapon/peripheral
name = "Peripheral card"
desc = "A computer circuit board."
icon = 'module.dmi'
icon_state = "id_mod"
item_state = "electronic"
w_class = 2
var/obj/machinery/computer2/host
var/id = null
New()
..()
spawn(2)
if(istype(src.loc,/obj/machinery/computer2))
host = src.loc
host.peripherals.Add(src)
// var/setup_id = "\ref[src]"
// src.id = copytext(setup_id,4,(length(setup_id)-1) )
Del()
if(host)
host.peripherals.Remove(src)
..()
proc
receive_command(obj/source, command, datum/signal/signal)
if((source != host) || !(src in host))
return 1
if(!command)
return 1
return 0
send_command(command, datum/signal/signal)
if(!command || !host)
return
src.host.receive_command(src, command, signal)
return
/obj/item/weapon/peripheral/radio
name = "Wireless card"
var/frequency = 1419
var/code = null
var/datum/radio_frequency/radio_connection
New()
..()
if(radio_controller)
initialize()
initialize()
set_frequency(frequency)
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency)
receive_command(obj/source, command, datum/signal/signal)
if(..())
return
if(!signal || !radio_connection)
return
switch(command)
if("send signal")
src.radio_connection.post_signal(src, signal)
return
receive_signal(datum/signal/signal)
if(!signal || (signal.encryption && signal.encryption != code))
return
var/datum/signal/newsignal = new
newsignal.data = signal.data
if(src.code)
newsignal.encryption = src.code
send_command("radio signal",newsignal)
return
/obj/item/weapon/peripheral/printer
name = "Printer module"
desc = "A small printer designed to fit into a computer casing."
icon_state = "card_mod"
var/printing = 0
receive_command(obj/source,command, datum/signal/signal)
if(..())
return
if(!signal)
return
if((command == "print") && !src.printing)
src.printing = 1
var/print_data = signal.data["data"]
var/print_title = signal.data["title"]
if(!print_data)
src.printing = 0
return
spawn(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.host.loc )
P.info = print_data
if(print_title)
P.name = "paper- '[print_title]'"
src.printing = 0
return
return
/obj/item/weapon/peripheral/prize_vendor
name = "Prize vending module"
desc = "An arcade prize dispenser designed to fit inside a computer casing."
icon_state = "power_mod"
var/last_vend = 0 //Delay between vends if manually activated(ie a dude is holding it and shaking stuff out)
receive_command(obj/source,command, datum/signal/signal)
if(..())
return
if(command == "vend prize")
src.vend_prize()
return
attack_self(mob/user as mob)
if( (last_vend + 400) < world.time)
user << "You shake something out of [src]!"
src.vend_prize()
src.last_vend = world.time
else
user << "\red [src] isn't ready to dispense a prize yet."
return
proc/vend_prize()
var/obj/item/prize
var/prizeselect = rand(1,4)
var/turf/prize_location = null
if(src.host)
prize_location = src.host.loc
else
prize_location = get_turf(src)
switch(prizeselect)
if(1)
prize = new /obj/item/weapon/spacecash( prize_location )
prize.name = "space ticket"
prize.desc = "It's almost like actual currency!"
if(2)
prize = new /obj/item/device/radio/beacon( prize_location )
prize.name = "electronic blink toy game"
prize.desc = "Blink. Blink. Blink."
if(3)
prize = new /obj/item/weapon/zippo( prize_location )
prize.name = "Burno Lighter"
prize.desc = "Almost like a decent lighter!"
if(4)
prize = new /obj/item/weapon/c_tube( prize_location )
prize.name = "toy sword"
prize.icon = 'weapons.dmi'
prize.icon_state = "sword1"
prize.desc = "A sword made of cheap plastic."
/*
/obj/item/weapon/peripheral/card_scanner
name = "ID scanner module"
icon_state = "card_mod"
var/obj/item/weapon/card/id/authid = null
attack_self(mob/user as mob)
if(authid)
user << "The card falls out."
src.authid.loc = get_turf(user)
src.authid = null
return
receive_command(obj/source,command, datum/signal/signal)
if(..())
return
if(!signal || (signal.data["ref_id"] != "\ref[src]") )
return
switch(command)
if("eject card")
if(src.authid)
src.authid.loc = src.host.loc
src.authid = null
if("add card access")
var/new_access = signal.data["access"]
if(!new_access)
return
return
*/