From 222a544d5dcc96e29ab22e4e7742dd1dbf3552c3 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 20 Nov 2013 18:47:37 +1030 Subject: [PATCH] Raider state display compile fix. --- code/game/gamemodes/heist/heist.dm | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm index a3f44a52020..4dfff4fc4cf 100644 --- a/code/game/gamemodes/heist/heist.dm +++ b/code/game/gamemodes/heist/heist.dm @@ -245,16 +245,15 @@ var/global/vox_kills = 0 //Used to check the Inviolate. feedback_add_details("traitor_objective","[objective.type]|FAIL") count++ - var/text = "The vox raiders were:" + var/text = "The vox raiders were:" for(var/datum/mind/vox in raiders) text += "
[vox.key] was [vox.name] (" - if(check_return) - var/obj/stack = raiders[vox] - if(get_area(stack) != locate(/area/shuttle/vox/station)) - text += "left behind)" - continue - if(vox.current) + var/obj/stack = raiders[vox] + if(get_area(stack) != locate(/area/shuttle/vox/station)) + text += "left behind)" + continue + else if(vox.current) if(vox.current.stat == DEAD) text += "died" else