More Merge Fixes (#1304)

* Fixes SQL saving of hex numbers
* Removes completed TODO-MERGE notes
* Changes one instance of Galactic Common to Ceti Basic
* Renames instances of blind.layer to blind.invisibility (as is proper)
* Fixes the SQL schema some more
* Implements pAI saving
This commit is contained in:
skull132
2016-12-26 02:34:29 +02:00
committed by GitHub
parent b66d6eab36
commit 22c43472ae
14 changed files with 78 additions and 58 deletions
@@ -84,13 +84,13 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
/datum/category_item/player_setup_item/general/body/gather_save_parameters()
return list(":species" = pref.species,
":hair_colour" = "#" + num2hex(pref.r_hair) + num2hex(pref.g_hair) + num2hex(pref.b_hair),
":facial_colour" = "#" + num2hex(pref.r_facial) + num2hex(pref.g_facial) + num2hex(pref.b_facial),
":hair_colour" = "#" + num2hex(pref.r_hair, 2) + num2hex(pref.g_hair, 2) + num2hex(pref.b_hair, 2),
":facial_colour" = "#" + num2hex(pref.r_facial, 2) + num2hex(pref.g_facial, 2) + num2hex(pref.b_facial, 2),
":skin_tone" = pref.s_tone,
":skin_colour" = "#" + num2hex(pref.r_skin) + num2hex(pref.g_skin) + num2hex(pref.b_skin),
":skin_colour" = "#" + num2hex(pref.r_skin, 2) + num2hex(pref.g_skin, 2) + num2hex(pref.b_skin, 2),
":hair_style" = pref.h_style,
":facial_style" = pref.f_style,
":eyes_colour" = "#" + num2hex(pref.r_eyes) + num2hex(pref.g_eyes) + num2hex(pref.b_eyes),
":eyes_colour" = "#" + num2hex(pref.r_eyes, 2) + num2hex(pref.g_eyes, 2) + num2hex(pref.b_eyes, 2),
":b_type" = pref.b_type,
":disabilities" = pref.disabilities,
":organs_data" = list2params(pref.organ_data),