Merge branch 'master' into development

# Conflicts:
#	code/game/machinery/computer/shuttle.dm
#	code/game/machinery/doors/firedoor.dm
#	code/game/objects/items/weapons/weaponry.dm
#	code/modules/admin/admin_attack_log.dm
#	code/modules/admin/admin_verbs.dm
This commit is contained in:
skull132
2017-05-27 20:11:54 +03:00
34 changed files with 52 additions and 52 deletions
+2 -2
View File
@@ -1318,14 +1318,14 @@ proc/admin_notice(var/message, var/rights)
if(check_rights(R_ADMIN|R_MOD))
if (H.paralysis == 0)
H.paralysis = 8000
msg = "has paralyzed [key_name(H)]."
msg = "has paralyzed [key_name_admin(H)]."
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='red'>[H] has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</font>", "<font color='red'><b>You have been winded by a member of staff! Please stand by until they contact you!</b></font>")
else
if (alert("The player is currently winded. Do you want to unwind him?", "Unwind player?", "Yes", "No") == "No")
return
H.paralysis = 0
msg = "has unparalyzed [key_name(H)]."
msg = "has unparalyzed [key_name_admin(H)]."
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='green'>[H] has been unwinded by a member of staff!</font>", "<font color='red'><b>You have been unwinded by a member of staff!</b></font>")
log_and_message_admins(msg)
feedback_add_details("admin_verb", "WIND")