Merge branch 'master' into development

# Conflicts:
#	code/game/machinery/computer/shuttle.dm
#	code/game/machinery/doors/firedoor.dm
#	code/game/objects/items/weapons/weaponry.dm
#	code/modules/admin/admin_attack_log.dm
#	code/modules/admin/admin_verbs.dm
This commit is contained in:
skull132
2017-05-27 20:11:54 +03:00
34 changed files with 52 additions and 52 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, va
attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>[key_name(victim)] - [attacker_message]</font>")
jmp_link = " (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[attacker.x];Y=[attacker.y];Z=[attacker.z]'>JMP</a>)"
msg_admin_attack("[key_name(attacker)] [admin_message] [key_name(victim)] (INTENT: [attacker? uppertext(attacker.a_intent) : "N/A"])[jmp_link]",ckey=key_name(attacker),ckey_target=key_name(victim))
msg_admin_attack("[key_name_admin(attacker)] [admin_message] [key_name_admin(victim)] (INTENT: [attacker? uppertext(attacker.a_intent) : "N/A"])[jmp_link]",ckey=key_name(attacker),ckey_target=key_name(victim))
proc/admin_attacker_log_many_victims(var/mob/attacker, var/list/mob/victims, var/attacker_message, var/victim_message, var/admin_message)
if(!victims || !victims.len)