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Some Mob Define Cleanup (#22536)
Just removing a few ancient 2008-era vars that were on every mob globally, but were completely unused in the modern code. I thought about removing the Mutations too, but since the Hulk mutation is actually used by a tiny handful of things, I would probably have to do that in a separate PR by turning the Hulk code into an Element instead.
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@@ -18,7 +18,7 @@
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flick(anim, animation)
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if(do_gibs)
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gibs(loc, viruses, dna, get_gibs_type())
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gibs(loc, dna, get_gibs_type())
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QDEL_IN(animation, 15)
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QDEL_IN(src, 15)
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