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Some Mob Define Cleanup (#22536)
Just removing a few ancient 2008-era vars that were on every mob globally, but were completely unused in the modern code. I thought about removing the Mutations too, but since the Hulk mutation is actually used by a tiny handful of things, I would probably have to do that in a separate PR by turning the Hulk code into an Element instead.
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@@ -14,7 +14,7 @@
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I.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)), rand(1,3), round(30/I.w_class))
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..(species.gibbed_anim)
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gibs(loc, viruses, dna, null, species.flesh_color, get_blood_color())
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gibs(loc, dna, null, species.flesh_color, get_blood_color())
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/mob/living/carbon/human/dust()
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vr_disconnect()
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@@ -745,10 +745,6 @@ default behaviour is:
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to_chat(src, SPAN_NOTICE("You can't move..."))
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return
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var/resisting = 0
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for(var/obj/O in requests)
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requests.Remove(O)
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qdel(O)
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resisting++
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var/resist_power = get_resist_power() // How easily the mob can break out of a grab
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for(var/obj/item/grab/G in grabbed_by)
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resisting++
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@@ -1,6 +1,6 @@
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/mob/living/silicon/gib()
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..("gibbed-r")
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gibs(loc, viruses, null, /obj/effect/gibspawner/robot)
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gibs(loc, null, /obj/effect/gibspawner/robot)
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/mob/living/silicon/dust()
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..(/obj/effect/decal/remains/robot)
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@@ -238,7 +238,7 @@
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held_item = null
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eject_brain()
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gibs(loc, viruses, null, /obj/effect/gibspawner/robot) //TODO: use gib() or refactor spiderbots into synthetics.
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gibs(loc, null, /obj/effect/gibspawner/robot) //TODO: use gib() or refactor spiderbots into synthetics.
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qdel(src)
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return
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