Some Mob Define Cleanup (#22536)

Just removing a few ancient 2008-era vars that were on every mob
globally, but were completely unused in the modern code. I thought about
removing the Mutations too, but since the Hulk mutation is actually used
by a tiny handful of things, I would probably have to do that in a
separate PR by turning the Hulk code into an Element instead.
This commit is contained in:
VMSolidus
2026-06-01 10:36:04 +00:00
committed by GitHub
parent 86e01dba16
commit 238096d2bb
10 changed files with 14 additions and 31 deletions
-12
View File
@@ -176,7 +176,6 @@
var/datum/hud/hud_used = null
var/list/grabbed_by = list( )
var/list/requests = list( )
var/list/mapobjs = list()
@@ -186,10 +185,6 @@
var/job = null//Living
var/const/blindness = 1//Carbon
var/const/deafness = 2//Carbon
var/const/muteness = 4//Carbon
var/can_pull_size = 10 // Maximum w_class the mob can pull.
var/can_pull_mobs = MOB_PULL_LARGER // Whether or not the mob can pull other mobs.
@@ -224,13 +219,6 @@
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
var/list/spell/spell_list
//List of active diseases
var/list/viruses = list() // replaces var/datum/disease/virus
//Monkey/infected mode
var/list/resistances = list()
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/update_icon = 1 //Set to 1 to trigger update_icon() at the next life() call