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Some Mob Define Cleanup (#22536)
Just removing a few ancient 2008-era vars that were on every mob globally, but were completely unused in the modern code. I thought about removing the Mutations too, but since the Hulk mutation is actually used by a tiny handful of things, I would probably have to do that in a separate PR by turning the Hulk code into an Element instead.
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@@ -176,7 +176,6 @@
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var/datum/hud/hud_used = null
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var/list/grabbed_by = list( )
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var/list/requests = list( )
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var/list/mapobjs = list()
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@@ -186,10 +185,6 @@
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var/job = null//Living
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var/const/blindness = 1//Carbon
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var/const/deafness = 2//Carbon
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var/const/muteness = 4//Carbon
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var/can_pull_size = 10 // Maximum w_class the mob can pull.
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var/can_pull_mobs = MOB_PULL_LARGER // Whether or not the mob can pull other mobs.
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@@ -224,13 +219,6 @@
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//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
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var/list/spell/spell_list
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//List of active diseases
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var/list/viruses = list() // replaces var/datum/disease/virus
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//Monkey/infected mode
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var/list/resistances = list()
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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var/update_icon = 1 //Set to 1 to trigger update_icon() at the next life() call
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