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Bugfixes: Drones, Infrared emitters, Implant cases and Limbs (#2049)
This PR contains bugfixes for: Drones being unable to matter-decompile burnt matches (#717). Burnt matches will be decompiled into a small amount of wood. Ghosts triggering infrared emitters (#644). Added a check whether the movable passing through the laser beam is actually "visible". Reagent transfer messages showing up when clicking on chem implant cases, even when the syringe is empty (#704). Added a check whether reagents have actually been transferred. The displayed message will now also display the actual amount transferred. Removed spawn(5)-delay to prevent click-stacking. Limb relocation messages not showing up for bystanders (#778).
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@@ -248,6 +248,8 @@
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/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
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if(istype(AM, /obj/effect/beam))
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return
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if( (AM.invisibility == INVISIBILITY_OBSERVER) || (AM.invisibility == 101) )
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return
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spawn(0)
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hit()
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return
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