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Round of small bugfixes (#14160)
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@@ -1407,11 +1407,11 @@ Follow by example and make good judgement based on length which list to include
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icon_state = "horny"
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headtails
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name = "Headtails"
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name = "Head tails"
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icon_state = "headtails"
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headtails_2
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name = "Headtails 2"
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name = "Head tails 2"
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icon_state = "headtails2"
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tiny_eye
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@@ -379,9 +379,13 @@ var/list/slot_equipment_priority = list( \
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to_chat(src, SPAN_NOTICE("You offer \the [I] to \the [target]."))
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do_give(H)
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return TRUE
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var/turf/T = get_turf(target)
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if(T.contains_dense_objects() && !istype(target, /obj/structure/table)) //Stop at dense objects, like walls and windows. Allow placing on tables.
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return TRUE //Takes off throw mode
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remove_from_mob(I)
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make_item_drop_sound(I)
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I.forceMove(get_turf(target))
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I.forceMove(T)
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return TRUE
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remove_from_mob(item)
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