diff --git a/html/changelog.html b/html/changelog.html
index 77bac983179..2d987d22ad1 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -44,6 +44,10 @@
- Tweaked how disarm costs are calculated, IPCs should no longer gain charge from disarming.
+ RyverStyx updated:
+
+ - Fixes the Assunzione Amulet so that the side sprite does not clip into the chest. It now rests on the front pixel of the sprite.
+
kermit updated:
- Makes the heavy armour used by antagonists black instead of brown.
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 166924a1c31..19ec5033687 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -29199,5 +29199,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Geeves:
- bugfix: Tweaked how disarm costs are calculated, IPCs should no longer gain charge
from disarming.
+ RyverStyx:
+ - tweak: Fixes the Assunzione Amulet so that the side sprite does not clip into
+ the chest. It now rests on the front pixel of the sprite.
kermit:
- tweak: Makes the heavy armour used by antagonists black instead of brown.
diff --git a/html/changelogs/amulet.yml b/html/changelogs/amulet.yml
deleted file mode 100644
index 3feec7ed98c..00000000000
--- a/html/changelogs/amulet.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: RyverStyx
-
-delete-after: True
-
-changes:
- - tweak: "Fixes the Assunzione Amulet so that the side sprite does not clip into the chest. It now rests on the front pixel of the sprite."