diff --git a/baystation12.dme b/baystation12.dme
index 2041937f4b5..22c7a86c52f 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -217,6 +217,7 @@
#include "code\game\antagonist\antagonist_add.dm"
#include "code\game\antagonist\antagonist_create.dm"
#include "code\game\antagonist\antagonist_equip.dm"
+#include "code\game\antagonist\antagonist_factions.dm"
#include "code\game\antagonist\antagonist_helpers.dm"
#include "code\game\antagonist\antagonist_objectives.dm"
#include "code\game\antagonist\antagonist_panel.dm"
@@ -235,6 +236,7 @@
#include "code\game\antagonist\station\changeling.dm"
#include "code\game\antagonist\station\cultist.dm"
#include "code\game\antagonist\station\highlander.dm"
+#include "code\game\antagonist\station\loyalist.dm"
#include "code\game\antagonist\station\renegade.dm"
#include "code\game\antagonist\station\revolutionary.dm"
#include "code\game\antagonist\station\rogue_ai.dm"
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index fa299b34959..875a76e0e5b 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -74,9 +74,6 @@ var/list/gamemode_cache = list()
var/automute_on = 0 //enables automuting/spam prevention
var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
- var/rp_rev = 0 // Changes between conversion methods in rev.
- var/announce_revheads = 0 // Determines if revheads are announced in revolution mode.
-
var/cult_ghostwriter = 1 //Allows ghosts to write in blood in cult rounds...
var/cult_ghostwriter_req_cultists = 10 //...so long as this many cultists are active.
@@ -635,12 +632,6 @@ var/list/gamemode_cache = list()
if("disable_welder_vision")
config.welder_vision = 0
- if("rp_rev")
- config.rp_rev = 1
-
- if("announce_revheads")
- config.announce_revheads = 1
-
if("allow_extra_antags")
config.allow_extra_antags = 1
diff --git a/code/game/antagonist/alien/borer.dm b/code/game/antagonist/alien/borer.dm
index 9fe4226e5bb..9ee29b7a8de 100644
--- a/code/game/antagonist/alien/borer.dm
+++ b/code/game/antagonist/alien/borer.dm
@@ -7,7 +7,11 @@ var/datum/antagonist/xenos/borer/borers
mob_path = /mob/living/simple_animal/borer
bantype = "Borer"
welcome_text = "Use your Infest power to crawl into the ear of a host and fuse with their brain. You can only take control temporarily, and at risk of hurting your host, so be clever and careful; your host is encouraged to help you however they can. Talk to your fellow borers with :x."
- var/list/hosts = list()
+ antag_indicator = "brainworm"
+
+ faction_role_text = "Borer Thrall"
+ faction_descriptor = "Unity"
+ faction_welcome = "You are now a thrall to a cortical borer. Please listen to what they have to say; they're in your head."
/datum/antagonist/xenos/borer/New()
..(1)
@@ -37,15 +41,6 @@ var/datum/antagonist/xenos/borer/borers
possible_hosts |= H
return possible_hosts
-/datum/antagonist/xenos/borer/place_all_mobs()
- var/list/possible_hosts = get_hosts()
- for(var/datum/mind/player in current_antagonists)
- if(!possible_hosts.len)
- return
- var/mob/host = pick(possible_hosts)
- possible_hosts -= host
- place_in_host(player, host)
-
/datum/antagonist/xenos/borer/place_mob(var/mob/living/mob)
var/list/possible_hosts = get_hosts()
if(possible_hosts.len) place_in_host(mob, pick(possible_hosts))
diff --git a/code/game/antagonist/alien/xenomorph.dm b/code/game/antagonist/alien/xenomorph.dm
index f93409a8203..053a9e26000 100644
--- a/code/game/antagonist/alien/xenomorph.dm
+++ b/code/game/antagonist/alien/xenomorph.dm
@@ -23,14 +23,6 @@ var/datum/antagonist/xenos/xenomorphs
if(!no_reference)
xenomorphs = src
-/datum/antagonist/xenos/Topic(href, href_list)
- if (..())
- return
- if(href_list["move_to_spawn"]) place_mob(locate(href_list["move_to_spawn"]))
-
-/datum/antagonist/xenos/get_extra_panel_options(var/datum/mind/player)
- return "\[move to vent\]"
-
/datum/antagonist/xenos/attempt_random_spawn()
if(config.aliens_allowed) ..()
@@ -48,12 +40,5 @@ var/datum/antagonist/xenos/xenomorphs
player.objectives += new /datum/objective/survive()
player.objectives += new /datum/objective/escape()
-/datum/antagonist/xenos/place_all_mobs()
- var/list/vents = get_vents()
- for(var/datum/mind/player in current_antagonists)
- var/obj/machinery/atmospherics/unary/vent_pump/temp_vent = pick(vents)
- vents -= temp_vent
- player.current.loc = get_turf(temp_vent)
-
/datum/antagonist/xenos/place_mob(var/mob/living/player)
player.loc = get_turf(pick(get_vents()))
diff --git a/code/game/antagonist/antagonist.dm b/code/game/antagonist/antagonist.dm
index 220ba7e6d1d..294292eabd4 100644
--- a/code/game/antagonist/antagonist.dm
+++ b/code/game/antagonist/antagonist.dm
@@ -11,6 +11,7 @@
var/loss_feedback_tag
var/max_antags = 3
var/max_antags_round = 5
+ var/min_antags_round = 1
// Random spawn values.
var/spawn_announcement
@@ -32,19 +33,27 @@
var/spawned_nuke
var/nuke_spawn_loc
- var/list/valid_species = list("Unathi","Tajara","Skrell","Human") // Used for setting appearance.
+ var/list/valid_species = list("Unathi","Tajara","Skrell","Human") // Used for setting appearance.
var/list/current_antagonists = list()
var/list/pending_antagonists = list()
- var/list/starting_locations = list()
- var/list/global_objectives = list()
- var/list/restricted_jobs = list()
- var/list/protected_jobs = list()
- var/list/candidates = list()
+ var/list/starting_locations = list()
+ var/list/global_objectives = list()
+ var/list/restricted_jobs = list()
+ var/list/protected_jobs = list()
+ var/list/candidates = list()
+ var/list/faction_members = list()
var/default_access = list()
var/id_type = /obj/item/weapon/card/id
var/announced
+ var/faction_role_text // Role for sub-antags. Mandatory for faction role.
+ var/faction_descriptor // Description of the cause. Mandatory for faction role.
+ var/faction_verb // Verb added when becoming a member of the faction, if any.
+ var/faction_welcome // Message shown to faction members.
+ var/faction_invisible // Can members of the faction identify other antagonists?
+ var/faction_indicator
+
/datum/antagonist/New()
..()
cur_max = max_antags
@@ -59,7 +68,7 @@
/datum/antagonist/proc/get_candidates(var/ghosts_only)
candidates = list() // Clear.
-
+
// Prune restricted status. Broke it up for readability.
// Note that this is done before jobs are handed out.
for(var/datum/mind/player in ticker.mode.get_players_for_role(role_type, id))
@@ -132,14 +141,14 @@
pending_antagonists |= player
log_debug("[player.key] has been selected for [role_text] by lottery.")
-
+
//Ensure that antags with ANTAG_OVERRIDE_JOB do not occupy job slots.
if(flags & ANTAG_OVERRIDE_JOB)
player.assigned_role = role_text
-
+
//Ensure that a player cannot be drafted for multiple antag roles, taking up slots for antag roles that they will not fill.
player.special_role = role_text
-
+
return 1
//Spawns all pending_antagonists. This is done separately from attempt_spawn in case the game mode setup fails.
diff --git a/code/game/antagonist/antagonist_add.dm b/code/game/antagonist/antagonist_add.dm
index 7815167d6fe..5ca66731c47 100644
--- a/code/game/antagonist/antagonist_add.dm
+++ b/code/game/antagonist/antagonist_add.dm
@@ -1,15 +1,8 @@
/datum/antagonist/proc/add_antagonist(var/datum/mind/player, var/ignore_role, var/do_not_equip, var/move_to_spawn, var/do_not_announce, var/preserve_appearance)
- if(!istype(player))
- return 0
- if(!player.current)
- return 0
- if(player in current_antagonists)
- return 0
- if(!can_become_antag(player, ignore_role))
- return 0
- current_antagonists |= player
-
+ if(!add_antagonist_mind(player, ignore_role))
+ return
+
//do this again, just in case
if(flags & ANTAG_OVERRIDE_JOB)
player.assigned_role = role_text
@@ -23,10 +16,37 @@
equip(player.current)
return 1
+/datum/antagonist/proc/add_antagonist_mind(var/datum/mind/player, var/ignore_role, var/nonstandard_role_type, var/nonstandard_role_msg)
+ if(!istype(player))
+ return 0
+ if(!player.current)
+ return 0
+ if(player in current_antagonists)
+ return 0
+ if(!can_become_antag(player, ignore_role))
+ return 0
+ current_antagonists |= player
+
+ if(faction_verb && player.current)
+ player.current.verbs |= faction_verb
+
+ // Handle only adding a mind and not bothering with gear etc.
+ if(nonstandard_role_type)
+ faction_members |= player
+ player.current << "You are \a [nonstandard_role_type]!"
+ player.special_role = nonstandard_role_type
+ if(nonstandard_role_msg)
+ player.current << "[nonstandard_role_msg]"
+ update_icons_added(player)
+ return 1
+
/datum/antagonist/proc/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
+ if(player.current && faction_verb)
+ player.current.verbs -= faction_verb
if(player in current_antagonists)
player.current << "You are no longer a [role_text]!"
current_antagonists -= player
+ faction_members -= player
player.special_role = null
update_icons_removed(player)
BITSET(player.current.hud_updateflag, SPECIALROLE_HUD)
diff --git a/code/game/antagonist/antagonist_factions.dm b/code/game/antagonist/antagonist_factions.dm
new file mode 100644
index 00000000000..83c9957be20
--- /dev/null
+++ b/code/game/antagonist/antagonist_factions.dm
@@ -0,0 +1,50 @@
+/mob/living/proc/convert_to_rev(mob/M as mob in oview(src))
+ set name = "Convert Bourgeoise"
+ set category = "Abilities"
+ if(!M.mind)
+ return
+ convert_to_faction(M.mind, revs)
+
+/mob/living/proc/convert_to_faction(var/datum/mind/player, var/datum/antagonist/faction)
+
+ if(!player || !faction || !player.current)
+ return
+
+ if(!faction.faction_verb || !faction.faction_descriptor || !faction.faction_verb)
+ return
+
+ if(faction.is_antagonist(player))
+ src << "\The [player.current] already serves the [faction.faction_descriptor]."
+ return
+
+ if(player_is_antag(player))
+ src << "\The [player.current]'s loyalties seem to be elsewhere..."
+ return
+
+ if(!faction.can_become_antag(player))
+ src << "\The [player.current] cannot be \a [faction.faction_role_text]!"
+ return
+
+ if(world.time < player.rev_cooldown)
+ src << "You must wait five seconds between attempts."
+ return
+
+ src << "You are attempting to convert \the [player.current]..."
+ log_admin("[src]([src.ckey]) attempted to convert [player.current].")
+ message_admins("[src]([src.ckey]) attempted to convert [player.current].")
+
+ player.rev_cooldown = world.time+100
+ var/choice = alert(player.current,"Asked by [src]: Do you want to join the [faction.faction_descriptor]?","Join the [faction.faction_descriptor]?","No!","Yes!")
+ if(choice == "Yes!" && faction.add_antagonist_mind(player, 0, faction.faction_role_text, faction.faction_welcome))
+ src << "\The [player.current] joins the [faction.faction_descriptor]!"
+ return
+ if(choice == "No!")
+ player << "You reject this traitorous cause!"
+ src << "\The [player.current] does not support the [faction.faction_descriptor]!"
+
+/mob/living/proc/convert_to_loyalist(mob/M as mob in oview(src))
+ set name = "Convert Recidivist"
+ set category = "Abilities"
+ if(!M.mind)
+ return
+ convert_to_faction(M.mind, loyalists)
\ No newline at end of file
diff --git a/code/game/antagonist/antagonist_place.dm b/code/game/antagonist/antagonist_place.dm
index 1d69aaa96f8..db8c74a14f6 100644
--- a/code/game/antagonist/antagonist_place.dm
+++ b/code/game/antagonist/antagonist_place.dm
@@ -5,23 +5,20 @@
if(L.name == landmark_id)
starting_locations |= get_turf(L)
-/datum/antagonist/proc/place_all_mobs()
- if(!starting_locations || !starting_locations.len || !current_antagonists || !current_antagonists.len)
- return
- for(var/datum/mind/player in current_antagonists)
- player.current.loc = pick(starting_locations)
-
/datum/antagonist/proc/announce_antagonist_spawn()
+
if(spawn_announcement)
if(announced)
return
announced = 1
- if(spawn_announcement_delay)
- sleep(spawn_announcement_delay)
- if(spawn_announcement_sound)
- command_announcement.Announce("[spawn_announcement]", "[spawn_announcement_title ? spawn_announcement_title : "Priority Alert"]", new_sound = spawn_announcement_sound)
- else
- command_announcement.Announce("[spawn_announcement]", "[spawn_announcement_title ? spawn_announcement_title : "Priority Alert"]")
+ spawn(0)
+ if(spawn_announcement_delay)
+ sleep(spawn_announcement_delay)
+ if(spawn_announcement_sound)
+ command_announcement.Announce("[spawn_announcement]", "[spawn_announcement_title ? spawn_announcement_title : "Priority Alert"]", new_sound = spawn_announcement_sound)
+ else
+ command_announcement.Announce("[spawn_announcement]", "[spawn_announcement_title ? spawn_announcement_title : "Priority Alert"]")
+ return
/datum/antagonist/proc/place_mob(var/mob/living/mob)
if(!starting_locations || !starting_locations.len)
diff --git a/code/game/antagonist/antagonist_update.dm b/code/game/antagonist/antagonist_update.dm
index 0fd5fb2a93f..b4a27e5bf13 100644
--- a/code/game/antagonist/antagonist_update.dm
+++ b/code/game/antagonist/antagonist_update.dm
@@ -22,49 +22,62 @@
id.name = "[player.real_name]'s ID Card"
id.registered_name = player.real_name
+/datum/antagonist/proc/clear_indicators(var/datum/mind/recipient)
+ if(!recipient.current || !recipient.current.client)
+ return
+ for(var/image/I in recipient.current.client.images)
+ if(I.icon_state == antag_indicator || (faction_indicator && I.icon_state == faction_indicator))
+ qdel(I)
+
+/datum/antagonist/proc/get_indicator(var/datum/mind/recipient, var/datum/mind/other)
+ if(!antag_indicator || !other.current || !recipient.current)
+ return
+ var/indicator = (faction_indicator && (other in faction_members)) ? faction_indicator : antag_indicator
+ return image('icons/mob/mob.dmi', loc = other.current, icon_state = indicator)
+
/datum/antagonist/proc/update_all_icons()
if(!antag_indicator)
return
for(var/datum/mind/antag in current_antagonists)
- if(antag.current && antag.current.client)
- for(var/image/I in antag.current.client.images)
- if(I.icon_state == antag_indicator)
- qdel(I)
- for(var/datum/mind/other_antag in current_antagonists)
- if(other_antag.current)
- antag.current.client.images |= image('icons/mob/mob.dmi', loc = other_antag.current, icon_state = antag_indicator)
+ clear_indicators(antag)
+ if(faction_invisible && (antag in faction_members))
+ continue
+ for(var/datum/mind/other_antag in current_antagonists)
+ if(antag.current && antag.current.client)
+ antag.current.client.images |= get_indicator(antag, other_antag)
/datum/antagonist/proc/update_icons_added(var/datum/mind/player)
if(!antag_indicator || !player.current)
return
spawn(0)
+
+ var/give_to_player = (!faction_invisible || !(player in faction_members))
for(var/datum/mind/antag in current_antagonists)
if(!antag.current)
continue
if(antag.current.client)
- antag.current.client.images |= image('icons/mob/mob.dmi', loc = player.current, icon_state = antag_indicator)
+ antag.current.client.images |= get_indicator(antag, player)
+ if(!give_to_player)
+ continue
if(player.current.client)
- player.current.client.images |= image('icons/mob/mob.dmi', loc = antag.current, icon_state = antag_indicator)
+ player.current.client.images |= get_indicator(player, antag)
/datum/antagonist/proc/update_icons_removed(var/datum/mind/player)
if(!antag_indicator || !player.current)
return
spawn(0)
- for(var/datum/mind/antag in current_antagonists)
- if(antag.current)
- if(antag.current.client)
- for(var/image/I in antag.current.client.images)
- if(I.icon_state == antag_indicator && I.loc == player.current)
- qdel(I)
+ clear_indicators(player)
if(player.current && player.current.client)
- for(var/image/I in player.current.client.images)
- if(I.icon_state == antag_indicator)
- qdel(I)
+ for(var/datum/mind/antag in current_antagonists)
+ if(antag.current && antag.current.client)
+ for(var/image/I in antag.current.client.images)
+ if(I.loc == player.current)
+ qdel(I)
/datum/antagonist/proc/update_current_antag_max()
var/main_type
if(ticker && ticker.mode)
- if(ticker.mode.antag_tag && ticker.mode.antag_tag == id)
+ if(ticker.mode.antag_tags && (id in ticker.mode.antag_tags))
main_type = 1
cur_max = (main_type ? max_antags_round : max_antags)
if(ticker.mode.antag_scaling_coeff)
diff --git a/code/game/antagonist/outsider/mercenary.dm b/code/game/antagonist/outsider/mercenary.dm
index 1ddc6457d94..39d10823198 100644
--- a/code/game/antagonist/outsider/mercenary.dm
+++ b/code/game/antagonist/outsider/mercenary.dm
@@ -5,6 +5,7 @@ var/datum/antagonist/mercenary/mercs
role_type = BE_OPERATIVE
role_text = "Mercenary"
bantype = "operative"
+ antag_indicator = "synd"
role_text_plural = "Mercenaries"
landmark_id = "Syndicate-Spawn"
leader_welcome_text = "You are the leader of the mercenary strikeforce; hail to the chief. Use :t to speak to your underlings."
@@ -44,14 +45,6 @@ var/datum/antagonist/mercenary/mercs
create_radio(SYND_FREQ, player)
return 1
-/datum/antagonist/mercenary/place_all_mobs()
- var/spawnpos = 1
- for(var/datum/mind/player in current_antagonists)
- player.current.loc = starting_locations[spawnpos]
- spawnpos++
- if(spawnpos > starting_locations.len)
- spawnpos = 1
-
/datum/antagonist/mercenary/create_nuke()
..()
// Create the radio.
diff --git a/code/game/antagonist/outsider/raider.dm b/code/game/antagonist/outsider/raider.dm
index f47d9ef3f7a..d13741a53d2 100644
--- a/code/game/antagonist/outsider/raider.dm
+++ b/code/game/antagonist/outsider/raider.dm
@@ -6,6 +6,7 @@ var/datum/antagonist/raider/raiders
role_text = "Raider"
role_text_plural = "Raiders"
bantype = "raider"
+ antag_indicator = "mutineer"
landmark_id = "voxstart"
welcome_text = "Use :H to talk on your encrypted channel."
flags = ANTAG_OVERRIDE_JOB | ANTAG_CLEAR_EQUIPMENT | ANTAG_CHOOSE_NAME | ANTAG_VOTABLE | ANTAG_SET_APPEARANCE | ANTAG_HAS_LEADER
diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm
index d3ae1a75b1f..025870aa610 100644
--- a/code/game/antagonist/station/cultist.dm
+++ b/code/game/antagonist/station/cultist.dm
@@ -22,8 +22,8 @@ var/datum/antagonist/cultist/cult
victory_feedback_tag = "win - cult win"
loss_feedback_tag = "loss - staff stopped the cult"
flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
- max_antags = 200 // No upper limit.
- max_antags_round = 200
+ max_antags = 5
+ max_antags_round = 6
var/allow_narsie = 1
var/datum/mind/sacrifice_target
diff --git a/code/game/antagonist/station/loyalist.dm b/code/game/antagonist/station/loyalist.dm
new file mode 100644
index 00000000000..a600bfddec2
--- /dev/null
+++ b/code/game/antagonist/station/loyalist.dm
@@ -0,0 +1,42 @@
+var/datum/antagonist/loyalists/loyalists
+
+/datum/antagonist/loyalists
+ id = MODE_LOYALIST
+ role_type = BE_LOYALIST
+ role_text = "Head Loyalist"
+ role_text_plural = "Loyalists"
+ bantype = "loyalist"
+ feedback_tag = "loyalist_objective"
+ antag_indicator = "loyal_head"
+ welcome_text = "You belong to the Company, body and soul. Preserve its interests against the conspirators amongst the crew."
+ victory_text = "The heads of staff remained at their posts! The loyalists win!"
+ loss_text = "The heads of staff did not stop the revolution!"
+ victory_feedback_tag = "win - rev heads killed"
+ loss_feedback_tag = "loss - heads killed"
+ flags = 0
+ max_antags = 1
+ max_antags_round = 1
+
+ // Inround loyalists.
+ faction_role_text = "Loyalist"
+ faction_descriptor = "Company"
+ faction_verb = /mob/living/proc/convert_to_loyalist
+ faction_welcome = "Preserve NanoTrasen's interests against the traitorous recidivists amongst the crew. Protect the heads of staff with your life."
+ faction_indicator = "loyal"
+ faction_invisible = 1
+
+/datum/antagonist/loyalists/New()
+ ..()
+ loyalists = src
+
+/datum/antagonist/loyalists/create_global_objectives()
+ if(!..())
+ return
+ global_objectives = list()
+ for(var/mob/living/carbon/human/player in mob_list)
+ if(!player.mind || player.stat==2 || !(player.mind.assigned_role in command_positions))
+ continue
+ var/datum/objective/protect/loyal_obj = new
+ loyal_obj.target = player.mind
+ loyal_obj.explanation_text = "Protect [player.real_name], the [player.mind.assigned_role]."
+ global_objectives += loyal_obj
diff --git a/code/game/antagonist/station/revolutionary.dm b/code/game/antagonist/station/revolutionary.dm
index 06819c96ce6..56cfdd5b861 100644
--- a/code/game/antagonist/station/revolutionary.dm
+++ b/code/game/antagonist/station/revolutionary.dm
@@ -3,196 +3,43 @@ var/datum/antagonist/revolutionary/revs
/datum/antagonist/revolutionary
id = MODE_REVOLUTIONARY
role_type = BE_REV
- role_text = "Revolutionary"
+ role_text = "Head Revolutionary"
role_text_plural = "Revolutionaries"
bantype = "revolutionary"
feedback_tag = "rev_objective"
- restricted_jobs = list("Internal Affairs Agent", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
- protected_jobs = list("Security Officer", "Warden", "Detective")
- antag_indicator = "rev"
- welcome_text = "The flash in your possession will help you to persuade the crew to join your cause."
+ antag_indicator = "rev_head"
+ welcome_text = "Down with the capitalists! Down with the Bourgeoise!"
victory_text = "The heads of staff were relieved of their posts! The revolutionaries win!"
loss_text = "The heads of staff managed to stop the revolution!"
victory_feedback_tag = "win - heads killed"
loss_feedback_tag = "loss - rev heads killed"
flags = ANTAG_SUSPICIOUS | ANTAG_VOTABLE
- max_antags = 200 // No upper limit.
- max_antags_round = 200
+ max_antags = 1
+ max_antags_round = 1
- var/list/head_revolutionaries = list()
+ //Inround revs.
+ faction_role_text = "Revolutionary"
+ faction_descriptor = "Revolution"
+ faction_verb = /mob/living/proc/convert_to_rev
+ faction_welcome = "Help the cause overturn the ruling class. Do not harm your fellow freedom fighters."
+ faction_indicator = "rev"
+ faction_invisible = 1
+
+ restricted_jobs = list("Internal Affairs Agent", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
+ protected_jobs = list("Security Officer", "Warden", "Detective")
/datum/antagonist/revolutionary/New()
..()
revs = src
-/datum/antagonist/revolutionary/is_antagonist(var/datum/mind/player)
- if(..() || (player in head_revolutionaries))
- return 1
- return 0
-
-/datum/antagonist/revolutionary/equip(mob/living/carbon/human/mob)
-
- if(!..())
- return 0
-
- if(!config.rp_rev)
- mob.verbs |= /mob/living/carbon/human/proc/convert_to_rev
- return
-
- var/obj/item/device/flash/T = new(mob)
-
- var/list/slots = list (
- "backpack" = slot_in_backpack,
- "left pocket" = slot_l_store,
- "right pocket" = slot_r_store,
- "left hand" = slot_l_hand,
- "right hand" = slot_r_hand,
- )
- mob.equip_in_one_of_slots(T, slots)
-
-/*
-datum/antagonist/revolutionary/finalize(var/datum/mind/target)
- if(target)
- return ..(target)
- current_antagonists |= head_revolutionaries
- create_global_objectives()
- ..()
-
-/datum/antagonist/revolutionary/get_additional_check_antag_output(var/datum/admins/caller)
- return ..() //Todo
-
- Rev extras:
- dat += "
| Revolutionaries | |
"
- for(var/datum/mind/N in ticker.mode.head_revolutionaries)
- var/mob/M = N.current
- if(!M)
- dat += "| Head Revolutionary not found! |
"
- else
- dat += "| [M.real_name] (Leader)[M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""] | "
- dat += "PM |
"
- for(var/datum/mind/N in ticker.mode.revolutionaries)
- var/mob/M = N.current
- if(M)
- dat += "| [M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""] | "
- dat += "PM |
"
- dat += "
| Target(s) | | Location |
"
- for(var/datum/mind/N in ticker.mode.get_living_heads())
- var/mob/M = N.current
- if(M)
- dat += "| [M.real_name][M.client ? "" : " (logged out)"][M.stat == 2 ? " (DEAD)" : ""] | "
- dat += "PM | "
- var/turf/mob_loc = get_turf(M)
- dat += "[mob_loc.loc] |
"
- else
- dat += "| Head not found! |
"
-*/
-
/datum/antagonist/revolutionary/create_global_objectives()
if(!..())
return
-
global_objectives = list()
-
- for(var/datum/mind/head_mind in get_living_heads())
- var/datum/objective/mutiny/rev_obj = new
- rev_obj.target = head_mind
- rev_obj.explanation_text = "Assassinate [head_mind.name], the [head_mind.assigned_role]."
+ for(var/mob/living/carbon/human/player in mob_list)
+ if(!player.mind || player.stat==2 || !(player.mind.assigned_role in command_positions))
+ continue
+ var/datum/objective/rev/rev_obj = new
+ rev_obj.target = player.mind
+ rev_obj.explanation_text = "Assassinate, capture or convert [player.real_name], the [player.mind.assigned_role]."
global_objectives += rev_obj
-
-/datum/antagonist/revolutionary/print_player_summary()
-
- current_antagonists |= head_revolutionaries
- if(!current_antagonists.len)
- return
-
- var/text = "
The [head_revolutionaries.len == 1 ? "Head Revolutionary was" : "Head Revolutionaries were"]:"
- for(var/datum/mind/ply in head_revolutionaries)
- text += "
[ply.name]"
- world << text
-
- ..()
-
- var/list/heads = list()
- for(var/mob/player in mob_list)
- if(player.mind && (player.mind.assigned_role in command_positions))
- heads += player.mind
-
- text = "The heads of staff were:"
- for(var/datum/mind/head in heads)
- text += "
[head.key] was [head.name] ("
- if(head.current)
- if(head.current.stat == DEAD)
- text += "died"
- else if(isNotStationLevel(head.current.z))
- text += "fled the station"
- else
- text += "survived the revolution"
- if(head.current.real_name != head.name)
- text += " as [head.current.real_name]"
- else
- text += "body destroyed"
- text += ")"
- world << text
-
-// This is a total redefine because headrevs are greeted differently to subrevs.
-/datum/antagonist/revolutionary/add_antagonist(var/datum/mind/player, var/ignore_role)
- if((player in current_antagonists) || (player in head_revolutionaries))
- return 0
- if(!can_become_antag(player, ignore_role))
- return 0
- current_antagonists |= player
- player.current << "You are a Revolutionary!"
- player.current << "Help the cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them overturn the ruling class!"
- player.special_role = "Revolutionary"
- create_objectives(player)
- show_objectives(player)
- update_icons_added(player)
- return 1
-
-/datum/antagonist/revolutionary/remove_antagonist(datum/mind/player, var/show_message, var/implanted)
- if(!..())
- return
-
- if(player in head_revolutionaries)
- return
-
- if(istype(player.current, /mob/living/carbon/brain))
- player.current << "The frame's firmware detects and deletes your neural reprogramming! You remember nothing from the moment you were flashed until now."
- if(show_message)
- player.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.")
- else
- if(implanted)
- player.current << "The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!"
- else
- player.current << "You have been brainwashed! You are no longer a revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you..."
- if(show_message)
- player.current.visible_message("[player.current] looks like they just remembered their real allegiance!")
-
-// Used by RP-rev.
-/mob/living/carbon/human/proc/convert_to_rev(mob/M as mob in oview(src))
- set name = "Convert Bourgeoise"
- set category = "Abilities"
-
- if(revs.is_antagonist(M.mind))
- src << "\The [M] already serves the revolution."
- return
- if(!revs.can_become_antag(M.mind))
- src << "\The [M] cannot be a revolutionary!"
-
- if(world.time < M.mind.rev_cooldown)
- src << "You must wait five seconds between attempts."
- return
-
- src << "You are attempting to convert \the [M]..."
- log_admin("[src]([src.ckey]) attempted to convert [M].")
- message_admins("[src]([src.ckey]) attempted to convert [M].")
-
- var/choice = alert(M,"Asked by [src]: Do you want to join the revolution?","Join the revolution?","No!","Yes!")
- if(choice == "Yes!")
- M << "You join the revolution!"
- src << "[M] joins the revolution!"
- revs.add_antagonist(M.mind, 0, 0, 1)
- else if(choice == "No!")
- M << "You reject this traitorous cause!"
- src << "\The [M] does not support the revolution!"
- M.mind.rev_cooldown = world.time+50
\ No newline at end of file
diff --git a/code/game/gamemodes/calamity/calamity.dm b/code/game/gamemodes/calamity/calamity.dm
index d8872bbbff4..4f7b9ab49de 100644
--- a/code/game/gamemodes/calamity/calamity.dm
+++ b/code/game/gamemodes/calamity/calamity.dm
@@ -18,7 +18,7 @@
for(var/antag_id in all_antag_types)
if(i > grab_antags)
break
- additional_antag_types |= antag_id
+ antag_tags |= antag_id
i++
..()
diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm
index 678d6d71839..a551bab83f9 100644
--- a/code/game/gamemodes/changeling/changeling.dm
+++ b/code/game/gamemodes/changeling/changeling.dm
@@ -1,5 +1,4 @@
/datum/game_mode/changeling
- antag_tag = MODE_CHANGELING
name = "changeling"
round_description = "There are alien changelings on the station. Do not let the changelings succeed!"
extended_round_description = "Life always finds a way. However, life can sometimes take a more disturbing route. Humanity's extensive knowledge of xeno-biological specimens has made them confident and arrogant. Yet something slipped past their eyes. Something dangerous. Something alive. Most frightening of all, however, is that this something is someone. An unknown alien specimen has incorporated itself into the crew of the NSS Exodus. Its unique biology allows it to manipulate its own or anyone else's DNA. With the ability to copy faces, voices, animals, but also change the chemical make up of your own body, its existence is a threat to not only your personal safety but the lives of everyone on board. No one knows where it came from. No one knows who it is or what it wants. One thing is for certain though... there is never just one of them. Good luck."
@@ -9,3 +8,4 @@
required_enemies = 1
end_on_antag_death = 1
antag_scaling_coeff = 10
+ antag_tags = list(MODE_CHANGELING)
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index a1c0acf0081..5a1fcade6e3 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -8,4 +8,4 @@
required_enemies = 3
uplink_welcome = "Nar-Sie Uplink Console:"
end_on_antag_death = 1
- antag_tag = MODE_CULTIST
+ antag_tags = list(MODE_CULTIST)
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 8c0254829a8..60507ee41f4 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -1,25 +1,5 @@
var/global/antag_add_failed // Used in antag type voting.
var/global/list/additional_antag_types = list()
-///////////////////////////////////
-//Keeps track of all living heads//
-///////////////////////////////////
-/proc/get_living_heads()
- var/list/heads = list()
- for(var/mob/living/carbon/human/player in mob_list)
- if(player.stat!=2 && player.mind && (player.mind.assigned_role in command_positions))
- heads += player.mind
- return heads
-
-/*
- * GAMEMODES (by Rastaf0)
- *
- * In the new mode system all special roles are fully supported.
- * You can have proper wizards/traitors/changelings/cultists during any mode.
- * Only two things really depends on gamemode:
- * 1. Starting roles, equipment and preparations
- * 2. Conditions of finishing the round.
- *
- */
/datum/game_mode
var/name = "invalid"
@@ -40,11 +20,12 @@ var/global/list/additional_antag_types = list()
var/shuttle_delay = 1 // Shuttle transit time is multiplied by this.
var/auto_recall_shuttle = 0 // Will the shuttle automatically be recalled?
- var/antag_tag // First (main) antag template to spawn.
+ var/list/antag_tags = list() // Core antag templates to spawn.
var/list/antag_templates // Extra antagonist types to include.
var/list/latejoin_templates = list()
var/round_autoantag = 0 // Will this round attempt to periodically spawn more antagonists?
var/antag_scaling_coeff = 5 // Coefficient for scaling max antagonists to player count.
+ var/require_all_templates = 0 // Will only start if all templates are checked and can spawn.
var/station_was_nuked = 0 // See nuclearbomb.dm and malfunction.dm.
var/explosion_in_progress = 0 // Sit back and relax
@@ -183,7 +164,7 @@ var/global/list/additional_antag_types = list()
usr.client.debug_variables(antag)
message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.")
else if(href_list["remove_antag_type"])
- if(antag_tag && href_list["remove_antag_type"] == antag_tag)
+ if(antag_tags && (href_list["remove_antag_type"] in antag_tags))
usr << "Cannot remove core mode antag type."
return
var/datum/antagonist/antag = all_antag_types[href_list["remove_antag_type"]]
@@ -245,15 +226,23 @@ var/global/list/additional_antag_types = list()
if(!(antag_templates && antag_templates.len))
return 1
- var/datum/antagonist/main_antags = antag_templates[1]
- var/list/potential
- if(main_antags.flags & ANTAG_OVERRIDE_JOB)
- potential = main_antags.pending_antagonists
- else
- potential = main_antags.candidates
-
- if(potential.len >= required_enemies)
- return 1
+ var/enemy_count = 0
+ if(antag_tags && antag_tags.len)
+ for(var/antag_tag in antag_tags)
+ var/datum/antagonist/antag = all_antag_types
+ if(!antag)
+ continue
+ var/list/potential = list()
+ if(antag.flags & ANTAG_OVERRIDE_JOB)
+ potential = antag.pending_antagonists
+ else
+ potential = antag.candidates
+ if(islist(potential))
+ if(require_all_templates && potential.len < antag.min_antags_round)
+ return 0
+ enemy_count += potential.len
+ if(enemy_count >= required_enemies)
+ return 1
return 0
/datum/game_mode/proc/refresh_event_modifiers()
@@ -550,11 +539,13 @@ var/global/list/additional_antag_types = list()
if(!config.traitor_scaling)
antag_scaling_coeff = 0
- if(antag_tag)
+ if(antag_tags && antag_tags.len)
antag_templates = list()
- var/datum/antagonist/antag = all_antag_types[antag_tag]
- if(antag)
- antag_templates |= antag
+ for(var/antag_tag in antag_tags)
+ var/datum/antagonist/antag = all_antag_types[antag_tag]
+ if(antag)
+ antag_templates |= antag
+
if(additional_antag_types && additional_antag_types.len)
if(!antag_templates)
antag_templates = list()
@@ -563,15 +554,6 @@ var/global/list/additional_antag_types = list()
if(antag)
antag_templates |= antag
- /*
- if(antag_templates && antag_templates.len)
- for(var/datum/antagonist/antag in antag_templates)
- if(antag.flags & (ANTAG_OVERRIDE_JOB|ANTAG_RANDSPAWN))
- continue
- antag_templates -= antag
- world << "[antag.role_text_plural] are invalid for additional roundtype antags!"
- */
-
newscaster_announcements = pick(newscaster_standard_feeds)
/datum/game_mode/proc/check_victory()
diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm
index 03680c8ff34..0a1badfe0a9 100644
--- a/code/game/gamemodes/heist/heist.dm
+++ b/code/game/gamemodes/heist/heist.dm
@@ -5,7 +5,6 @@ VOX HEIST ROUNDTYPE
var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' objective. Clumsy, rewrite sometime.
/datum/game_mode/heist
- antag_tag = MODE_RAIDER
name = "heist"
config_tag = "heist"
required_players = 15
@@ -13,6 +12,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
required_enemies = 4
round_description = "An unidentified bluespace signature has slipped past the Icarus and is approaching the station!"
end_on_antag_death = 1
+ antag_tags = list(MODE_RAIDER)
/datum/game_mode/heist/check_finished()
if(!..())
diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm
index 19378de1670..d9789495642 100644
--- a/code/game/gamemodes/malfunction/malfunction.dm
+++ b/code/game/gamemodes/malfunction/malfunction.dm
@@ -9,4 +9,4 @@
required_enemies = 1
end_on_antag_death = 0
auto_recall_shuttle = 0
- antag_tag = MODE_MALFUNCTION
+ antag_tags = list(MODE_MALFUNCTION)
diff --git a/code/game/gamemodes/ninja/ninja.dm b/code/game/gamemodes/ninja/ninja.dm
index d410dbeb7d3..06ded4e1356 100644
--- a/code/game/gamemodes/ninja/ninja.dm
+++ b/code/game/gamemodes/ninja/ninja.dm
@@ -2,9 +2,9 @@
name = "ninja"
round_description = "An agent of the Spider Clan is onboard the station!"
extended_round_description = "What was that?! Was that a person or did your eyes just play tricks on you? You have no idea. That slim-suited, cryptic individual is an enigma to you and all of your knowledge. Their purpose is unknown. Their mission is unknown. How they arrived to this secure and isolated section of the galaxy, you don't know. What you do know is that there is a silent shadow-stalker piercing through the defenses of Nanotrasen with technological capabilities eons ahead of your time. They can avoid the omniscience of the AI and rival the most hardened weapons your station is capable of. Tread lightly and only hope this unknown assassin isn't here for you."
- antag_tag = MODE_NINJA
config_tag = "ninja"
required_players = 1
required_players_secret = 10
required_enemies = 1
- end_on_antag_death = 1
\ No newline at end of file
+ end_on_antag_death = 1
+ antag_tags = list(MODE_NINJA)
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index b556ba20709..9e97e7e1573 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -10,12 +10,11 @@
required_players_secret = 25 // 25 players - 5 players to be the nuke ops = 20 players remaining
required_enemies = 1
end_on_antag_death = 1
- antag_tag = MODE_MERCENARY
-
uplink_welcome = "Corporate Backed Uplink Console:"
uplink_uses = 40
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
+ antag_tags = list(MODE_MERCENARY)
/datum/game_mode/nuclear/declare_completion()
if(config.objectives_disabled)
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index 1fac875ab4e..5ccdd4c00bb 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -64,69 +64,6 @@ datum/objective/assassinate
return 1
-
-datum/objective/mutiny
- find_target()
- ..()
- if(target && target.current)
- explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
- else
- explanation_text = "Free Objective"
- return target
-
-
- find_target_by_role(role, role_type=0)
- ..(role, role_type)
- if(target && target.current)
- explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
- else
- explanation_text = "Free Objective"
- return target
-
- check_completion()
- if(target && target.current)
- if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey)
- return 1
- var/turf/T = get_turf(target.current)
- if(T && isNotStationLevel(T.z)) //If they leave the station they count as dead for this
- return 2
- return 0
- return 1
-
-datum/objective/mutiny/rp
- find_target()
- ..()
- if(target && target.current)
- explanation_text = "Assassinate, capture or convert [target.current.real_name], the [target.assigned_role]."
- else
- explanation_text = "Free Objective"
- return target
-
-
- find_target_by_role(role, role_type=0)
- ..(role, role_type)
- if(target && target.current)
- explanation_text = "Assassinate, capture or convert [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
- else
- explanation_text = "Free Objective"
- return target
-
- // less violent rev objectives
- check_completion()
- var/rval = 1
- if(target && target.current)
- //assume that only carbon mobs can become rev heads for now
- if(target.current.stat == DEAD || target.current:handcuffed || !ishuman(target.current))
- return 1
- // Check if they're converted
- if(target in revs.head_revolutionaries)
- return 1
- var/turf/T = get_turf(target.current)
- if(T && isNotStationLevel(T.z)) //If they leave the station they count as dead for this
- rval = 2
- return 0
- return rval
-
datum/objective/anti_revolution/execute
find_target()
..()
@@ -933,3 +870,38 @@ datum/objective/heist/salvage
/datum/objective/cult/sacrifice/check_completion()
return (target && cult && !cult.sacrificed.Find(target))
+
+/datum/objective/rev/find_target()
+ ..()
+ if(target && target.current)
+ explanation_text = "Assassinate, capture or convert [target.current.real_name], the [target.assigned_role]."
+ else
+ explanation_text = "Free Objective"
+ return target
+
+
+/datum/objective/rev/find_target_by_role(role, role_type=0)
+ ..(role, role_type)
+ if(target && target.current)
+ explanation_text = "Assassinate, capture or convert [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
+ else
+ explanation_text = "Free Objective"
+ return target
+
+/datum/objective/rev/check_completion()
+ var/rval = 1
+ if(target && target.current)
+ var/mob/living/carbon/human/H = target.current
+ if(!istype(H))
+ return 1
+ if(H.stat == DEAD || H.restrained())
+ return 1
+ // Check if they're converted
+ if(target in revs.current_antagonists)
+ return 1
+ var/turf/T = get_turf(H)
+ if(T && isNotStationLevel(T.z)) //If they leave the station they count as dead for this
+ rval = 2
+ return 0
+ return rval
+
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index 1231e2e3a6e..f31108a19d6 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -2,49 +2,14 @@
name = "Revolution"
config_tag = "revolution"
round_description = "Some crewmembers are attempting to start a revolution!"
- extended_round_description = "Revolutionaries - Kill the Captain, HoP, HoS, CE, RD and CMO. Convert other crewmembers (excluding the heads of staff, and security officers) to your cause by flashing them. Protect your leaders.
\nPersonnel - Protect the heads of staff. Kill the leaders of the revolution, and brainwash the other revolutionaries (by beating them in the head)."
- required_players = 4
- required_players_secret = 15
- required_enemies = 3
+ extended_round_description = "Revolutionaries - Remove the heads of staff from power. Convert other crewmembers to your cause using the 'Convert Bourgeoise' verb. Protect your leaders."
+ required_players = 0
+ required_players_secret = 0
+ required_enemies = 0
auto_recall_shuttle = 1
uplink_welcome = "AntagCorp Uplink Console:"
uplink_uses = 10
end_on_antag_death = 1
shuttle_delay = 3
- antag_tag = MODE_REVOLUTIONARY
-
-/datum/game_mode/revolution/New()
- if(config && config.rp_rev)
- extended_round_description = "Revolutionaries - Remove the heads of staff from power. Convert other crewmembers to your cause using the 'Convert Bourgeoise' verb. Protect your leaders."
-
-/datum/game_mode/revolution/send_intercept()
-
- ..()
-
- if(config.announce_revheads)
- spawn(54000)
- var/intercepttext = ""
- command_announcement.Announce("Summary downloaded and printed out at all communications consoles.", "Local agitators have been determined.")
- intercepttext = "Cent. Com. Update Requested status information:
"
- intercepttext += "We have determined several members of your staff to be political activists. They are:"
- for(var/datum/mind/revmind in revs.head_revolutionaries)
- intercepttext += "
[revmind.current.real_name]"
- intercepttext += "
Please arrest them at once."
- for (var/obj/machinery/computer/communications/comm in world)
- if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
- var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
- intercept.name = "Cent. Com. Status Summary"
- intercept.info = intercepttext
- comm.messagetitle.Add("Cent. Com. Status Summary")
- comm.messagetext.Add(intercepttext)
- spawn(12000)
- command_announcement.Announce("Repeating the previous message over intercoms due to urgency. The station has political agitators onboard by the names of [reveal_rev_heads()], please arrest them at once.", "Local agitators have been determined.")
-
-/datum/game_mode/revolution/proc/reveal_rev_heads()
- . = ""
- for(var/i = 1, i <= revs.head_revolutionaries.len,i++)
- var/datum/mind/revmind = revs.head_revolutionaries[i]
- if(i < revs.head_revolutionaries.len)
- . += "[revmind.current.real_name],"
- else
- . += "and [revmind.current.real_name]"
+ antag_tags = list(MODE_REVOLUTIONARY, MODE_LOYALIST)
+ require_all_templates = 1
\ No newline at end of file
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index b39ce3f147b..9d2865dea12 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -8,4 +8,4 @@
uplink_welcome = "AntagCorp Portable Teleportation Relay:"
end_on_antag_death = 1
antag_scaling_coeff = 10
- antag_tag = MODE_TRAITOR
\ No newline at end of file
+ antag_tags = list(MODE_TRAITOR)
\ No newline at end of file
diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm
index c000c12ec06..bb1c11b4a50 100644
--- a/code/game/gamemodes/wizard/wizard.dm
+++ b/code/game/gamemodes/wizard/wizard.dm
@@ -9,4 +9,4 @@
uplink_welcome = "Wizardly Uplink Console:"
uplink_uses = 10
end_on_antag_death = 1
- antag_tag = MODE_WIZARD
+ antag_tags = list(MODE_WIZARD)
diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm
index 4dbdabd7fcf..7b7e0b14fa6 100644
--- a/code/game/machinery/computer/ai_core.dm
+++ b/code/game/machinery/computer/ai_core.dm
@@ -137,8 +137,7 @@
return
if(M.brainmob.mind)
- cult.remove_antagonist(M.brainmob.mind, 1)
- revs.remove_antagonist(M.brainmob.mind, 1)
+ clear_antag_roles(M.brainmob.mind, 1)
user.drop_item()
P.loc = src
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index f2bb8061537..cf6b142ad09 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -341,20 +341,10 @@
for(var/datum/objective/O in all_objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting
// them win or lose based on cryo is silly so we remove the objective.
- if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind)
+ if(O.target == occupant.mind)
+ if(O.owner && O.owner.current)
+ O.owner.current << "You get the feeling your target is no longer within your reach..."
qdel(O)
- else if(O.target && istype(O.target,/datum/mind))
- if(O.target == occupant.mind)
- if(O.owner && O.owner.current)
- O.owner.current << "You get the feeling your target is no longer within your reach. Time for Plan [pick(list("A","B","C","D","X","Y","Z"))]..."
- O.target = null
- spawn(1) //This should ideally fire after the occupant is deleted.
- if(!O) return
- O.find_target()
- if(!(O.target))
- all_objectives -= O
- O.owner.objectives -= O
- qdel(O)
//Handle job slot/tater cleanup.
var/job = occupant.mind.assigned_role
diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm
index b1eea451308..651baf38fbb 100644
--- a/code/game/objects/items/devices/flash.dm
+++ b/code/game/objects/items/devices/flash.dm
@@ -70,7 +70,7 @@
flick("e_flash", M.flash)
if(ishuman(M) && ishuman(user) && M.stat!=DEAD)
- if(user.mind && user.mind in revs.head_revolutionaries)
+ if(user.mind && user.mind in revs.current_antagonists)
var/revsafe = 0
for(var/obj/item/weapon/implant/loyalty/L in M)
if(L && L.implanted)
diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm
index 2ee5e723eaa..fcd86467ad7 100644
--- a/code/game/objects/items/robot/robot_parts.dm
+++ b/code/game/objects/items/robot/robot_parts.dm
@@ -211,10 +211,6 @@
user << "\red Sticking a dead [W] into the frame would sort of defeat the purpose."
return
- if(M.brainmob.mind in revs.head_revolutionaries)
- user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the [W]."
- return
-
if(jobban_isbanned(M.brainmob, "Cyborg"))
user << "\red This [W] does not seem to fit."
return
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index c8a23881c3a..8fba13b9f06 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -1160,8 +1160,10 @@ proc/admin_notice(var/message, var/rights)
out += "
"
- if(ticker.mode.antag_tag)
- out += "Core antag id: [ticker.mode.antag_tag]."
+ if(ticker.mode.antag_tags && ticker.mode.antag_tags.len)
+ out += "Core antag templates:"
+ for(var/antag_tag in ticker.mode.antag_tags)
+ out += "[antag_tag]."
if(ticker.mode.round_autoantag)
out += "Autotraitor enabled ([ticker.mode.get_antag_prob()]% spawn chance)"
@@ -1176,7 +1178,7 @@ proc/admin_notice(var/message, var/rights)
var/playercount = ticker.mode.num_players()
for(var/datum/antagonist/antag in ticker.mode.antag_templates)
var/cur_max_antags
- if(ticker.mode.antag_tag && antag.id == ticker.mode.antag_tag)
+ if(ticker.mode.antag_tags && (antag.id in ticker.mode.antag_tags))
cur_max_antags = antag.max_antags_round
else
cur_max_antags = antag.max_antags
diff --git a/code/modules/mob/living/simple_animal/borer/borer.dm b/code/modules/mob/living/simple_animal/borer/borer.dm
index 520bfdf596a..73410552fb9 100644
--- a/code/modules/mob/living/simple_animal/borer/borer.dm
+++ b/code/modules/mob/living/simple_animal/borer/borer.dm
@@ -34,6 +34,11 @@
/mob/living/simple_animal/borer/roundstart
roundstart = 1
+/mob/living/simple_animal/borer/Login()
+ ..()
+ if(mind)
+ borers.add_antagonist(mind)
+
/mob/living/simple_animal/borer/New()
..()
@@ -150,11 +155,7 @@
if(!host) return
if(host.mind)
- //If they're not a proper traitor, reset their antag status.
- if(host.mind.special_role == "Borer Thrall")
- host << "You are no longer an antagonist."
- borers.hosts -= host.mind
- host.mind.special_role = null
+ borers.remove_antagonist(host.mind)
src.loc = get_turf(host)
diff --git a/code/modules/mob/living/simple_animal/borer/borer_powers.dm b/code/modules/mob/living/simple_animal/borer/borer_powers.dm
index cc003938dec..88be25cc245 100644
--- a/code/modules/mob/living/simple_animal/borer/borer_powers.dm
+++ b/code/modules/mob/living/simple_animal/borer/borer_powers.dm
@@ -109,15 +109,9 @@
//Update their traitor status.
if(host.mind)
- if(!host.mind.special_role)
- borers.hosts |= host.mind
- host.mind.special_role = "Borer Thrall"
- host << "A creeping lassitude surrounds you. Your mind is being invaded by an alien intelligence and that's just fine."
- host << "You are now a thrall to a cortical borer. Please listen to what they have to say; they're in your head."
- show_generic_antag_text(host.mind)
+ borers.add_antagonist_mind(host.mind, 1, borers.faction_role_text, borers.faction_welcome)
if(istype(M,/mob/living/carbon/human))
-
var/mob/living/carbon/human/H = M
var/obj/item/organ/I = H.internal_organs_by_name["brain"]
if(!I) // No brain organ, so the borer moves in and replaces it permanently.
diff --git a/code/setup.dm b/code/setup.dm
index 635214c4905..05a10eaa064 100644
--- a/code/setup.dm
+++ b/code/setup.dm
@@ -573,7 +573,7 @@
#define BE_NINJA 1024
#define BE_RAIDER 2048
#define BE_PLANT 4096
-#define BE_MUTINEER 8192
+#define BE_LOYALIST 8192
#define BE_PAI 16384
// TODO: Update to new antagonist system.
@@ -591,7 +591,7 @@ var/list/be_special_flags = list(
"Ninja" = BE_NINJA,
"Raider" = BE_RAIDER,
"Diona" = BE_PLANT,
- "Mutineer" = BE_MUTINEER,
+ "Loyalist" = BE_LOYALIST,
"pAI" = BE_PAI
)
@@ -839,6 +839,7 @@ var/list/be_special_flags = list(
#define MODE_MONKEY "monkey"
#define MODE_RENEGADE "renegade"
#define MODE_REVOLUTIONARY "revolutionary"
+#define MODE_LOYALIST "loyalist"
#define MODE_MALFUNCTION "malf"
#define MODE_TRAITOR "traitor"
diff --git a/icons/mob/mob.dmi b/icons/mob/mob.dmi
index bfee242faae..c20a2cbc0ff 100644
Binary files a/icons/mob/mob.dmi and b/icons/mob/mob.dmi differ