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TG: - Fixed "Check Plumbing" and added "Check Power".
These two verbs can be accessed by using the 'debug verbs' verb, which is accessible to game masters. The first checks for unconnected atmos machinery, pipes and manifolds, the 2nd checks for suspicious powernets. Both are intended to help mappers find wrongfully placed wires and pipes. Revision: r3508 Author: baloh.matevz
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@@ -6,6 +6,36 @@
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return
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//feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//all plumbing - yes, some things might get stated twice, doesn't matter.
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for (var/obj/machinery/atmospherics/plumbing in world)
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if (plumbing.nodealert)
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usr << "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])"
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//Manifolds
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for (var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
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if (!pipe.node1 || !pipe.node2 || !pipe.node3)
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usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
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//Pipes
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for (var/obj/machinery/atmospherics/pipe/simple/pipe in world)
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if (!pipe.node1 || !pipe.node2)
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usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
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/client/proc/powerdebug()
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set category = "Mapping"
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set name = "Check Power"
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if(!src.holder)
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src << "Only administrators may use this command."
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return
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feedback_add_details("admin_verb","CPOW") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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for (var/datum/powernet/PN in powernets)
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if (!PN.nodes || !PN.nodes.len)
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if(PN.cables && (PN.cables.len > 1))
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var/obj/structure/cable/C = PN.cables[1]
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usr << "Powernet with no nodes! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]"
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if (!PN.cables || (PN.cables.len < 10))
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if(PN.cables && (PN.cables.len > 1))
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var/obj/structure/cable/C = PN.cables[1]
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usr << "Powernet with fewer than 10 cables! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]"
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