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Carp Event Tweaks (#15988)
* Fore Deck 2 Carp Spawn Tweak * Re-adds the Spawn * Removes Unused Proc * Removes Carp Random Events * CL * CL * Spacing * Excel File
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@@ -64,14 +64,6 @@ var/hadevent = 0
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else
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log_error("ERROR: Could not initate grey-tide. Unable find prison or brig area.")
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/proc/carp_migration() // -- Darem
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "carpspawn")
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new /mob/living/simple_animal/hostile/carp(C.loc)
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//sleep(100)
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spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
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command_announcement.Announce("Attention: unknown biological entities have been detected near the [station_name()]'s exterior.", "Lifesign Sensor Array Alert", new_sound = 'sound/AI/commandreport.ogg')
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/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
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if(isEvent)
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command_announcement.Announce("Attention: an electrical storm has been detected in your sector, please repair potential electronic overloads.", "Electrical Storm Alert")
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