Carp Event Tweaks (#15988)

* Fore Deck 2 Carp Spawn Tweak

* Re-adds the Spawn

* Removes Unused Proc

* Removes Carp Random Events

* CL

* CL

* Spacing

* Excel File
This commit is contained in:
SleepyGemmy
2023-03-23 23:12:24 +00:00
committed by GitHub
parent 8fe2ffc764
commit 242ce2c2f2
5 changed files with 29 additions and 34 deletions
-8
View File
@@ -64,14 +64,6 @@ var/hadevent = 0
else
log_error("ERROR: Could not initate grey-tide. Unable find prison or brig area.")
/proc/carp_migration() // -- Darem
for(var/obj/effect/landmark/C in landmarks_list)
if(C.name == "carpspawn")
new /mob/living/simple_animal/hostile/carp(C.loc)
//sleep(100)
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
command_announcement.Announce("Attention: unknown biological entities have been detected near the [station_name()]'s exterior.", "Lifesign Sensor Array Alert", new_sound = 'sound/AI/commandreport.ogg')
/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
if(isEvent)
command_announcement.Announce("Attention: an electrical storm has been detected in your sector, please repair potential electronic overloads.", "Electrical Storm Alert")